Lines Matching defs:dirty_rect
47 bool is_dirty() const { return !dirty_rect.IsEmpty(); }
62 // will be valid for this frame. dirty_rect is copied into update_rect so we
66 update_rect = dirty_rect;
67 dirty_rect = gfx::Rect();
70 gfx::Rect dirty_rect;
282 added_tile->dirty_rect = tiler_->TileRect(added_tile);
291 void TiledLayer::SetNeedsDisplayRect(const gfx::RectF& dirty_rect) {
292 InvalidateContentRect(LayerRectToContentRect(dirty_rect));
293 ContentsScalingLayer::SetNeedsDisplayRect(dirty_rect);
311 tile->dirty_rect.Union(bound);
317 return !tile->dirty_rect.Contains(tiler_->TileRect(tile)) &&
397 tile->dirty_rect = tiler_->TileRect(tile);
429 update_rect->Union(tile->dirty_rect);
444 tile->dirty_rect = tiler_->TileRect(tile);
449 paint_rect->Union(tile->dirty_rect);
493 gfx::Rect dirty_rect = tile->update_rect;
494 if (dirty_rect.IsEmpty())
499 source_rect.Intersect(dirty_rect);