Lines Matching refs:node
51 void BuildTree(BspNode* node, ScopedPtrDeque<DrawPolygon>* data);
62 const BspNode* node,
73 WalkInOrderAction(action_handler, node->node_data.get());
84 const BspNode* node) const {
86 // in this node then walk back then front.
87 if (GetCameraPositionRelative(*(node->node_data)) == BSP_FRONT) {
89 node,
90 node->back_child.get(),
91 node->front_child.get(),
92 node->coplanars_front,
93 node->coplanars_back);
96 node,
97 node->front_child.get(),
98 node->back_child.get(),
99 node->coplanars_back,
100 node->coplanars_front);
109 // defined by this polygon/node
110 static BspCompareResult GetCameraPositionRelative(const DrawPolygon& node);