Lines Matching refs:viewport
143 void AdjustTransform(gfx::Transform* transform, gfx::Rect viewport) {
144 // CC's draw origin starts at the viewport.
145 transform->matrix().postTranslate(-viewport.x(), -viewport.y(), 0);
167 gfx::Rect viewport,
177 viewport,
203 // Pass in the cached hw viewport and transform for tile priority to avoid
218 gfx::Rect viewport,
228 AdjustTransform(&adjusted_transform, viewport);
230 viewport,
235 SetNeedsRedrawRect(gfx::Rect(viewport.size()));
238 // After software draws (which might move the viewport arbitrarily), restore
239 // the previous hardware viewport to allow CC's tile manager to prioritize
243 cached_hw_viewport_ = viewport;