Lines Matching defs:consumer
40 // consumer is registered to listen for gamepad connections. If this is the
47 void ConsumerBecameActive(GamepadConsumer* consumer);
49 // Decrements the number of users of the provider. consumer will not be
54 void ConsumerBecameInactive(GamepadConsumer* consumer);
56 // Decrements the number of users of the provider and removes consumer from
61 void RemoveConsumer(GamepadConsumer* consumer);
65 // while a consumer is active.
100 ConsumerInfo(GamepadConsumer* consumer)
101 : consumer(consumer),
106 return consumer < other.consumer;
109 GamepadConsumer* consumer;