Lines Matching defs:display

9 #include "ui/gfx/display.h"
16 gfx::Display display;
17 display.SetRotationAsDegree(angle);
18 display.set_bounds(gfx::Rect(width, height));
20 return display;
26 // Square display (width == height).
28 gfx::Display display = CreateDisplay(100, 100, 0);
30 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
32 display = CreateDisplay(200, 200, 90);
34 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
36 display = CreateDisplay(0, 0, 180);
38 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
40 display = CreateDisplay(10000, 10000, 270);
42 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
47 gfx::Display display = CreateDisplay(1, 0, 0);
49 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
51 display = CreateDisplay(19999, 20000, 90);
53 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
55 display = CreateDisplay(200, 100, 180);
57 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
59 display = CreateDisplay(1, 10000, 270);
61 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
66 gfx::Display display = CreateDisplay(0, 1, 0);
68 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
70 display = CreateDisplay(20000, 19999, 90);
72 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
74 display = CreateDisplay(100, 200, 180);
76 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
78 display = CreateDisplay(10000, 1, 270);
80 RenderWidgetHostViewBase::GetOrientationTypeForMobile(display));
93 gfx::Display display = CreateDisplay(1, 0, 0);
95 RenderWidgetHostViewBase::GetOrientationTypeForDesktop(display);
99 display = CreateDisplay(200, 100, 180);
101 RenderWidgetHostViewBase::GetOrientationTypeForDesktop(display);
107 display = CreateDisplay(19999, 20000, 90);
109 RenderWidgetHostViewBase::GetOrientationTypeForDesktop(display);
113 display = CreateDisplay(1, 10000, 270);
115 RenderWidgetHostViewBase::GetOrientationTypeForDesktop(display);