Lines Matching defs:cmd

18     cmds::AttachShader cmd;
21 expected.cmd.Init(1, 2);
30 cmds::BindBuffer cmd;
33 expected.cmd.Init(GL_ARRAY_BUFFER, 2);
44 cmds::BindFramebuffer cmd;
47 expected.cmd.Init(GL_FRAMEBUFFER, 2);
58 cmds::BindRenderbuffer cmd;
61 expected.cmd.Init(GL_RENDERBUFFER, 2);
72 cmds::BlendColor cmd;
75 expected.cmd.Init(1, 2, 3, 4);
83 cmds::BlendEquation cmd;
86 expected.cmd.Init(GL_FUNC_SUBTRACT);
94 cmds::BlendEquationSeparate cmd;
97 expected.cmd.Init(GL_FUNC_SUBTRACT, GL_FUNC_ADD);
105 cmds::BlendFunc cmd;
108 expected.cmd.Init(GL_ZERO, GL_ZERO);
116 cmds::BlendFuncSeparate cmd;
119 expected.cmd.Init(GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO);
127 cmds::CheckFramebufferStatus cmd;
133 expected.cmd.Init(1, result1.id, result1.offset);
146 cmds::Clear cmd;
149 expected.cmd.Init(1);
157 cmds::ClearColor cmd;
160 expected.cmd.Init(1, 2, 3, 4);
168 cmds::ClearDepthf cmd;
171 expected.cmd.Init(0.5f);
179 cmds::ClearStencil cmd;
182 expected.cmd.Init(1);
190 cmds::ColorMask cmd;
193 expected.cmd.Init(true, true, true, true);
201 cmds::CompileShader cmd;
204 expected.cmd.Init(1);
214 cmds::CopyTexImage2D cmd;
217 expected.cmd.Init(GL_TEXTURE_2D, 2, GL_ALPHA, 4, 5, 6, 7);
231 cmds::CopyTexSubImage2D cmd;
234 expected.cmd.Init(GL_TEXTURE_2D, 2, 3, 4, 5, 6, 7, 8);
242 cmds::CullFace cmd;
245 expected.cmd.Init(GL_FRONT);
281 cmds::DeleteProgram cmd;
284 expected.cmd.Init(1);
306 cmds::DeleteShader cmd;
309 expected.cmd.Init(1);
331 cmds::DepthFunc cmd;
334 expected.cmd.Init(GL_NEVER);
342 cmds::DepthMask cmd;
345 expected.cmd.Init(true);
353 cmds::DepthRangef cmd;
356 expected.cmd.Init(1, 2);
364 cmds::DetachShader cmd;
367 expected.cmd.Init(1, 2);
375 cmds::DisableVertexAttribArray cmd;
378 expected.cmd.Init(1);
386 cmds::DrawArrays cmd;
389 expected.cmd.Init(GL_POINTS, 2, 3);
397 cmds::EnableVertexAttribArray cmd;
400 expected.cmd.Init(1);
408 cmds::Flush cmd;
411 expected.cmd.Init();
419 cmds::FramebufferRenderbuffer cmd;
422 expected.cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, 4);
431 cmds::FramebufferTexture2D cmd;
434 expected.cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 4);
450 cmds::FrontFace cmd;
453 expected.cmd.Init(GL_CW);
479 cmds::GenerateMipmap cmd;
482 expected.cmd.Init(GL_TEXTURE_2D);
548 cmds::GetBooleanv cmd;
554 expected.cmd.Init(123, result1.id, result1.offset);
565 cmds::GetBufferParameteriv cmd;
571 expected.cmd.Init(123, GL_BUFFER_SIZE, result1.id, result1.offset);
582 cmds::GetFloatv cmd;
588 expected.cmd.Init(123, result1.id, result1.offset);
599 cmds::GetFramebufferAttachmentParameteriv cmd;
605 expected.cmd.Init(123,
624 cmds::GetIntegerv cmd;
630 expected.cmd.Init(123, result1.id, result1.offset);
641 cmds::GetProgramiv cmd;
647 expected.cmd.Init(123, GL_DELETE_STATUS, result1.id, result1.offset);
659 cmds::GetRenderbufferParameteriv cmd;
665 expected.cmd.Init(123, GL_RENDERBUFFER_RED_SIZE, result1.id, result1.offset);
676 cmds::GetShaderiv cmd;
682 expected.cmd.Init(123, GL_SHADER_TYPE, result1.id, result1.offset);
695 cmds::GetTexParameterfv cmd;
701 expected.cmd.Init(123, GL_TEXTURE_MAG_FILTER, result1.id, result1.offset);
712 cmds::GetTexParameteriv cmd;
718 expected.cmd.Init(123, GL_TEXTURE_MAG_FILTER, result1.id, result1.offset);
732 cmds::GetVertexAttribfv cmd;
738 expected.cmd.Init(
750 cmds::GetVertexAttribiv cmd;
756 expected.cmd.Init(
768 cmds::Hint cmd;
771 expected.cmd.Init(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
779 cmds::IsBuffer cmd;
785 expected.cmd.Init(1, result1.id, result1.offset);
798 cmds::IsEnabled cmd;
804 expected.cmd.Init(1, result1.id, result1.offset);
817 cmds::IsFramebuffer cmd;
823 expected.cmd.Init(1, result1.id, result1.offset);
836 cmds::IsProgram cmd;
842 expected.cmd.Init(1, result1.id, result1.offset);
855 cmds::IsRenderbuffer cmd;
861 expected.cmd.Init(1, result1.id, result1.offset);
874 cmds::IsShader cmd;
880 expected.cmd.Init(1, result1.id, result1.offset);
893 cmds::IsTexture cmd;
899 expected.cmd.Init(1, result1.id, result1.offset);
912 cmds::LineWidth cmd;
915 expected.cmd.Init(0.5f);
923 cmds::LinkProgram cmd;
926 expected.cmd.Init(1);
934 cmds::PixelStorei cmd;
937 expected.cmd.Init(GL_PACK_ALIGNMENT, 1);
945 cmds::PolygonOffset cmd;
948 expected.cmd.Init(1, 2);
956 cmds::ReleaseShaderCompiler cmd;
959 expected.cmd.Init();
967 cmds::RenderbufferStorage cmd;
970 expected.cmd.Init(GL_RENDERBUFFER, GL_RGBA4, 3, 4);
978 cmds::SampleCoverage cmd;
981 expected.cmd.Init(1, true);
989 cmds::Scissor cmd;
992 expected.cmd.Init(1, 2, 3, 4);
1000 cmds::StencilFunc cmd;
1003 expected.cmd.Init(GL_NEVER, 2, 3);
1011 cmds::StencilFuncSeparate cmd;
1014 expected.cmd.Init(GL_FRONT, GL_NEVER, 3, 4);
1022 cmds::StencilMask cmd;
1025 expected.cmd.Init(1);
1033 cmds::StencilMaskSeparate cmd;
1036 expected.cmd.Init(GL_FRONT, 2);
1044 cmds::StencilOp cmd;
1047 expected.cmd.Init(GL_KEEP, GL_INCR, GL_KEEP);
1055 cmds::StencilOpSeparate cmd;
1058 expected.cmd.Init(GL_FRONT, GL_INCR, GL_KEEP, GL_KEEP);
1066 cmds::TexParameterf cmd;
1069 expected.cmd.Init(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1078 cmds::TexParameterfvImmediate cmd;
1086 expected.cmd.Init(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &data[0]);
1093 cmds::TexParameteri cmd;
1096 expected.cmd.Init(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1105 cmds::TexParameterivImmediate cmd;
1113 expected.cmd.Init(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, &data[0]);
1120 cmds::Uniform1f cmd;
1123 expected.cmd.Init(1, 2);
1132 cmds::Uniform1fvImmediate cmd;
1142 expected.cmd.Init(1, 2, &data[0][0]);
1149 cmds::Uniform1i cmd;
1152 expected.cmd.Init(1, 2);
1161 cmds::Uniform1ivImmediate cmd;
1171 expected.cmd.Init(1, 2, &data[0][0]);
1178 cmds::Uniform2f cmd;
1181 expected.cmd.Init(1, 2, 3);
1190 cmds::Uniform2fvImmediate cmd;
1200 expected.cmd.Init(1, 2, &data[0][0]);
1207 cmds::Uniform2i cmd;
1210 expected.cmd.Init(1, 2, 3);
1219 cmds::Uniform2ivImmediate cmd;
1229 expected.cmd.Init(1, 2, &data[0][0]);
1236 cmds::Uniform3f cmd;
1239 expected.cmd.Init(1, 2, 3, 4);
1248 cmds::Uniform3fvImmediate cmd;
1258 expected.cmd.Init(1, 2, &data[0][0]);
1265 cmds::Uniform3i cmd;
1268 expected.cmd.Init(1, 2, 3, 4);
1277 cmds::Uniform3ivImmediate cmd;
1287 expected.cmd.Init(1, 2, &data[0][0]);
1294 cmds::Uniform4f cmd;
1297 expected.cmd.Init(1, 2, 3, 4, 5);
1306 cmds::Uniform4fvImmediate cmd;
1316 expected.cmd.Init(1, 2, &data[0][0]);
1323 cmds::Uniform4i cmd;
1326 expected.cmd.Init(1, 2, 3, 4, 5);
1335 cmds::Uniform4ivImmediate cmd;
1345 expected.cmd.Init(1, 2, &data[0][0]);
1353 cmds::UniformMatrix2fvImmediate cmd;
1363 expected.cmd.Init(1, 2, &data[0][0]);
1383 cmds::UniformMatrix3fvImmediate cmd;
1393 expected.cmd.Init(1, 2, &data[0][0]);
1413 cmds::UniformMatrix4fvImmediate cmd;
1423 expected.cmd.Init(1, 2, &data[0][0]);
1442 cmds::UseProgram cmd;
1445 expected.cmd.Init(1);
1456 cmds::ValidateProgram cmd;
1459 expected.cmd.Init(1);
1467 cmds::VertexAttrib1f cmd;
1470 expected.cmd.Init(1, 2);
1479 cmds::VertexAttrib1fvImmediate cmd;
1487 expected.cmd.Init(1, &data[0]);
1494 cmds::VertexAttrib2f cmd;
1497 expected.cmd.Init(1, 2, 3);
1506 cmds::VertexAttrib2fvImmediate cmd;
1514 expected.cmd.Init(1, &data[0]);
1521 cmds::VertexAttrib3f cmd;
1524 expected.cmd.Init(1, 2, 3, 4);
1533 cmds::VertexAttrib3fvImmediate cmd;
1541 expected.cmd.Init(1, &data[0]);
1548 cmds::VertexAttrib4f cmd;
1551 expected.cmd.Init(1, 2, 3, 4, 5);
1560 cmds::VertexAttrib4fvImmediate cmd;
1568 expected.cmd.Init(1, &data[0]);
1575 cmds::Viewport cmd;
1578 expected.cmd.Init(1, 2, 3, 4);
1586 cmds::BlitFramebufferCHROMIUM cmd;
1589 expected.cmd.Init(1, 2, 3, 4, 5, 6, 7, 8, 9, GL_NEAREST);
1597 cmds::RenderbufferStorageMultisampleCHROMIUM cmd;
1600 expected.cmd.Init(GL_RENDERBUFFER, 2, GL_RGBA4, 4, 5);
1609 cmds::RenderbufferStorageMultisampleEXT cmd;
1612 expected.cmd.Init(GL_RENDERBUFFER, 2, GL_RGBA4, 4, 5);
1620 cmds::FramebufferTexture2DMultisampleEXT cmd;
1623 expected.cmd.Init(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 4, 6);
1640 cmds::TexStorage2DEXT cmd;
1643 expected.cmd.Init(GL_TEXTURE_2D, 2, GL_RGB565, 4, 5);
1686 cmds::PopGroupMarkerEXT cmd;
1689 expected.cmd.Init();
1729 cmds::IsVertexArrayOES cmd;
1735 expected.cmd.Init(1, result1.id, result1.offset);
1752 cmds::ResizeCHROMIUM cmd;
1755 expected.cmd.Init(1, 2, 3);
1766 cmds::TexImageIOSurface2DCHROMIUM cmd;
1769 expected.cmd.Init(GL_TEXTURE_2D, 2, 3, 4, 5);
1777 cmds::CopyTextureCHROMIUM cmd;
1780 expected.cmd.Init(1, 2, 3, 4, GL_ALPHA, GL_UNSIGNED_BYTE);
1788 cmds::DrawArraysInstancedANGLE cmd;
1791 expected.cmd.Init(GL_POINTS, 2, 3, 4);
1799 cmds::VertexAttribDivisorANGLE cmd;
1802 expected.cmd.Init(1, 2);
1812 cmds::BindTexImage2DCHROMIUM cmd;
1815 expected.cmd.Init(GL_TEXTURE_2D, 2);
1823 cmds::ReleaseTexImage2DCHROMIUM cmd;
1826 expected.cmd.Init(GL_TEXTURE_2D, 2);
1835 cmds::DiscardFramebufferEXTImmediate cmd;
1845 expected.cmd.Init(1, 2, &data[0][0]);
1852 cmds::LoseContextCHROMIUM cmd;
1855 expected.cmd.Init(GL_GUILTY_CONTEXT_RESET_ARB, GL_GUILTY_CONTEXT_RESET_ARB);
1865 cmds::WaitSyncPointCHROMIUM cmd;
1868 expected.cmd.Init(1);
1877 cmds::DrawBuffersEXTImmediate cmd;
1887 expected.cmd.Init(1, &data[0][0]);
1894 cmds::DiscardBackbufferCHROMIUM cmd;
1897 expected.cmd.Init();
1906 cmds::MatrixLoadfCHROMIUMImmediate cmd;
1914 expected.cmd.Init(GL_PATH_PROJECTION_CHROMIUM, &data[0]);
1921 cmds::MatrixLoadIdentityCHROMIUM cmd;
1924 expected.cmd.Init(GL_PATH_PROJECTION_CHROMIUM);