Lines Matching refs:service_id
104 Buffer* GetBuffer(GLuint service_id) {
105 return group_->buffer_manager()->GetBuffer(service_id);
108 Framebuffer* GetFramebuffer(GLuint service_id) {
109 return group_->framebuffer_manager()->GetFramebuffer(service_id);
113 GLuint service_id) {
114 return group_->renderbuffer_manager()->GetRenderbuffer(service_id);
145 void DoCreateProgram(GLuint client_id, GLuint service_id);
146 void DoCreateShader(GLenum shader_type, GLuint client_id, GLuint service_id);
194 GLuint client_id, GLuint service_id,
217 void DoBindBuffer(GLenum target, GLuint client_id, GLuint service_id);
218 void DoBindFramebuffer(GLenum target, GLuint client_id, GLuint service_id);
219 void DoBindRenderbuffer(GLenum target, GLuint client_id, GLuint service_id);
228 void DoBindTexture(GLenum target, GLuint client_id, GLuint service_id);
229 void DoBindVertexArrayOES(GLuint client_id, GLuint service_id);
238 void DoDeleteBuffer(GLuint client_id, GLuint service_id);
240 GLuint client_id, GLuint service_id,
243 void DoDeleteProgram(GLuint client_id, GLuint service_id);
244 void DoDeleteRenderbuffer(GLuint client_id, GLuint service_id);
245 void DoDeleteShader(GLuint client_id, GLuint service_id);
246 void DoDeleteTexture(GLuint client_id, GLuint service_id);
300 GLuint service_id,