Lines Matching refs:pixel
9 ; consists of three parts: converting one ARGB pixel to YUV pixels, converting
16 ; // Convert one ARGB pixel to one Y pixel, one U pixel, and one V pixel.
21 ; // Convert two ARGB pixels to two Y pixels, one U pixel, and one V pixel.
47 ; When the width is odd, We read the rightmost ARGB pixel and convert its
48 ; colorspace to YUV. This code stores one Y pixel, one U pixel, and one V
49 ; pixel.
53 ; Read one ARGB (or RGB) pixel.
56 ; Calculate y[0] from one RGB pixel read above.
61 ; Calculate u[0] from one RGB pixel read above. If this is an odd line, the
62 ; output pixel contains the U value calculated in the previous call. We also
63 ; read this pixel and calculate their average.
69 ; Calculate v[0] from one RGB pixel. Same as u[0], we read the result of the
79 ; one U pixel, and one V pixel.