Lines Matching refs:one_minus_cos
252 GLfloat one_minus_cos;
268 one_minus_cos = 1.0f - cos_angle;
270 rotation.m[0][0] = (one_minus_cos * xx) + cos_angle;
271 rotation.m[0][1] = (one_minus_cos * xy) - zs;
272 rotation.m[0][2] = (one_minus_cos * zx) + ys;
275 rotation.m[1][0] = (one_minus_cos * xy) + zs;
276 rotation.m[1][1] = (one_minus_cos * yy) + cos_angle;
277 rotation.m[1][2] = (one_minus_cos * yz) - xs;
280 rotation.m[2][0] = (one_minus_cos * zx) - ys;
281 rotation.m[2][1] = (one_minus_cos * yz) + xs;
282 rotation.m[2][2] = (one_minus_cos * zz) + cos_angle;