Lines Matching refs:glGetInterfacePPAPI

19   glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture);
23 glGetInterfacePPAPI()->AttachShader(
29 glGetInterfacePPAPI()->BindAttribLocation(
34 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer);
38 glGetInterfacePPAPI()->BindFramebuffer(
43 glGetInterfacePPAPI()->BindRenderbuffer(
48 glGetInterfacePPAPI()->BindTexture(
54 glGetInterfacePPAPI()->BlendColor(
59 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode);
63 glGetInterfacePPAPI()->BlendEquationSeparate(
68 glGetInterfacePPAPI()->BlendFunc(
76 glGetInterfacePPAPI()->BlendFuncSeparate(
82 glGetInterfacePPAPI()->BufferData(
90 glGetInterfacePPAPI()->BufferSubData(
95 return glGetInterfacePPAPI()->CheckFramebufferStatus(
100 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask);
105 glGetInterfacePPAPI()->ClearColor(
110 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth);
114 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s);
119 glGetInterfacePPAPI()->ColorMask(
124 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader);
135 glGetInterfacePPAPI()->CompressedTexImage2D(glGetCurrentContextPPAPI(),
155 glGetInterfacePPAPI()->CompressedTexSubImage2D(glGetCurrentContextPPAPI(),
175 glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(),
194 glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(),
206 return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI());
210 return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type);
214 glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode);
218 glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers);
222 glGetInterfacePPAPI()->DeleteFramebuffers(
227 glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program);
231 glGetInterfacePPAPI()->DeleteRenderbuffers(
236 glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader);
240 glGetInterfacePPAPI()->DeleteTextures(
245 glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func);
249 glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag);
253 glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar);
257 glGetInterfacePPAPI()->DetachShader(
262 glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap);
266 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(),
271 glGetInterfacePPAPI()->DrawArrays(
277 glGetInterfacePPAPI()->DrawElements(
282 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap);
286 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(),
291 glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI());
295 glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI());
302 glGetInterfacePPAPI()->FramebufferRenderbuffer(glGetCurrentContextPPAPI(),
314 glGetInterfacePPAPI()->FramebufferTexture2D(glGetCurrentContextPPAPI(),
323 glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode);
327 glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers);
331 glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target);
335 glGetInterfacePPAPI()->GenFramebuffers(
340 glGetInterfacePPAPI()->GenRenderbuffers(
345 glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures);
355 glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(),
372 glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(),
386 glGetInterfacePPAPI()->GetAttachedShaders(
391 return glGetInterfacePPAPI()->GetAttribLocation(
396 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params);
401 glGetInterfacePPAPI()->GetBufferParameteriv(
406 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI());
410 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params);
417 glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv(
422 glGetInterfacePPAPI()->GetIntegerv(glGetCurrentContextPPAPI(), pname, params);
426 glGetInterfacePPAPI()->GetProgramiv(
434 glGetInterfacePPAPI()->GetProgramInfoLog(
440 glGetInterfacePPAPI()->GetRenderbufferParameteriv(
445 glGetInterfacePPAPI()->GetShaderiv(
453 glGetInterfacePPAPI()->GetShaderInfoLog(
461 glGetInterfacePPAPI()->GetShaderPrecisionFormat(
469 glGetInterfacePPAPI()->GetShaderSource(
474 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name);
479 glGetInterfacePPAPI()->GetTexParameterfv(
485 glGetInterfacePPAPI()->GetTexParameteriv(
491 glGetInterfacePPAPI()->GetUniformfv(
496 glGetInterfacePPAPI()->GetUniformiv(
501 return glGetInterfacePPAPI()->GetUniformLocation(
507 glGetInterfacePPAPI()->GetVertexAttribfv(
513 glGetInterfacePPAPI()->GetVertexAttribiv(
519 glGetInterfacePPAPI()->GetVertexAttribPointerv(
524 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode);
528 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer);
532 return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap);
536 return glGetInterfacePPAPI()->IsFramebuffer(glGetCurrentContextPPAPI(),
541 return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program);
545 return glGetInterfacePPAPI()->IsRenderbuffer(glGetCurrentContextPPAPI(),
550 return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader);
554 return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture);
558 glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width);
562 glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program);
566 glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param);
570 glGetInterfacePPAPI()->PolygonOffset(
581 glGetInterfacePPAPI()->ReadPixels(
586 glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI());
593 glGetInterfacePPAPI()->RenderbufferStorage(
598 glGetInterfacePPAPI()->SampleCoverage(
603 glGetInterfacePPAPI()->Scissor(
612 glGetInterfacePPAPI()->ShaderBinary(
620 glGetInterfacePPAPI()->ShaderSource(
625 glGetInterfacePPAPI()->StencilFunc(
631 glGetInterfacePPAPI()->StencilFuncSeparate(
636 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask);
640 glGetInterfacePPAPI()->StencilMaskSeparate(
645 glGetInterfacePPAPI()->StencilOp(
651 glGetInterfacePPAPI()->StencilOpSeparate(
664 glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(),
677 glGetInterfacePPAPI()->TexParameterf(
683 glGetInterfacePPAPI()->TexParameterfv(
688 glGetInterfacePPAPI()->TexParameteri(
694 glGetInterfacePPAPI()->TexParameteriv(
707 glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(),
720 glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x);
724 glGetInterfacePPAPI()->Uniform1fv(
729 glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x);
733 glGetInterfacePPAPI()->Uniform1iv(
738 glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y);
742 glGetInterfacePPAPI()->Uniform2fv(
747 glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y);
751 glGetInterfacePPAPI()->Uniform2iv(
756 glGetInterfacePPAPI()->Uniform3f(
761 glGetInterfacePPAPI()->Uniform3fv(
766 glGetInterfacePPAPI()->Uniform3i(
771 glGetInterfacePPAPI()->Uniform3iv(
777 glGetInterfacePPAPI()->Uniform4f(
782 glGetInterfacePPAPI()->Uniform4fv(
788 glGetInterfacePPAPI()->Uniform4i(
793 glGetInterfacePPAPI()->Uniform4iv(
801 glGetInterfacePPAPI()->UniformMatrix2fv(
809 glGetInterfacePPAPI()->UniformMatrix3fv(
817 glGetInterfacePPAPI()->UniformMatrix4fv(
822 glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program);
826 glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program);
830 glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x);
834 glGetInterfacePPAPI()->VertexAttrib1fv(
839 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y);
843 glGetInterfacePPAPI()->VertexAttrib2fv(
849 glGetInterfacePPAPI()->VertexAttrib3f(
854 glGetInterfacePPAPI()->VertexAttrib3fv(
860 glGetInterfacePPAPI()->VertexAttrib4f(
865 glGetInterfacePPAPI()->VertexAttrib4fv(
875 glGetInterfacePPAPI()->VertexAttribPointer(
880 glGetInterfacePPAPI()->Viewport(