Lines Matching defs:state

38   sessions::ModelNeutralState state;
39 state.last_get_key_result = SYNC_SERVER_ERROR;
41 delay->GetInitialDelay(state).InSeconds());
43 state.last_get_key_result = UNSET;
44 state.last_download_updates_result = SERVER_RETURN_MIGRATION_DONE;
46 delay->GetInitialDelay(state).InSeconds());
48 state.last_download_updates_result = NETWORK_CONNECTION_UNAVAILABLE;
50 delay->GetInitialDelay(state).InSeconds());
52 state.last_download_updates_result = SERVER_RETURN_TRANSIENT_ERROR;
54 delay->GetInitialDelay(state).InSeconds());
56 state.last_download_updates_result = SERVER_RESPONSE_VALIDATION_FAILED;
58 delay->GetInitialDelay(state).InSeconds());
60 state.last_download_updates_result = DATATYPE_TRIGGERED_RETRY;
62 delay->GetInitialDelay(state).InSeconds());
64 state.last_download_updates_result = SYNCER_OK;
68 state.commit_result = SERVER_RETURN_INVALID_CREDENTIAL;
70 delay->GetInitialDelay(state).InSeconds());
72 state.commit_result = SERVER_RETURN_MIGRATION_DONE;
74 delay->GetInitialDelay(state).InSeconds());
76 state.commit_result = NETWORK_CONNECTION_UNAVAILABLE;
78 delay->GetInitialDelay(state).InSeconds());
80 state.commit_result = SERVER_RETURN_CONFLICT;
82 delay->GetInitialDelay(state).InSeconds());
88 sessions::ModelNeutralState state;
89 state.last_get_key_result = SYNC_SERVER_ERROR;
91 delay->GetInitialDelay(state).InSeconds());
93 state.last_get_key_result = UNSET;
94 state.last_download_updates_result = SERVER_RETURN_MIGRATION_DONE;
96 delay->GetInitialDelay(state).InSeconds());
98 state.last_download_updates_result = SERVER_RETURN_TRANSIENT_ERROR;
100 delay->GetInitialDelay(state).InSeconds());
102 state.last_download_updates_result = SERVER_RESPONSE_VALIDATION_FAILED;
104 delay->GetInitialDelay(state).InSeconds());
106 state.last_download_updates_result = DATATYPE_TRIGGERED_RETRY;
108 delay->GetInitialDelay(state).InSeconds());
110 state.last_download_updates_result = SYNCER_OK;
114 state.commit_result = SERVER_RETURN_INVALID_CREDENTIAL;
116 delay->GetInitialDelay(state).InSeconds());
118 state.commit_result = SERVER_RETURN_MIGRATION_DONE;
120 delay->GetInitialDelay(state).InSeconds());
122 state.commit_result = SERVER_RETURN_CONFLICT;
124 delay->GetInitialDelay(state).InSeconds());