Lines Matching defs:radius

12 void CreateSphereGeometry(size_t sliceCount, float radius, SphereGeometry *result)
30 result->positions[vertexIdx] = direction * radius;
52 void GenerateCubeGeometry(float radius, CubeGeometry *result)
55 result->positions[ 0] = Vector3(-radius, -radius, -radius);
56 result->positions[ 1] = Vector3(-radius, -radius, radius);
57 result->positions[ 2] = Vector3( radius, -radius, radius);
58 result->positions[ 3] = Vector3( radius, -radius, -radius);
59 result->positions[ 4] = Vector3(-radius, radius, -radius);
60 result->positions[ 5] = Vector3(-radius, radius, radius);
61 result->positions[ 6] = Vector3( radius, radius, radius);
62 result->positions[ 7] = Vector3( radius, radius, -radius);
63 result->positions[ 8] = Vector3(-radius, -radius, -radius);
64 result->positions[ 9] = Vector3(-radius, radius, -radius);
65 result->positions[10] = Vector3( radius, radius, -radius);
66 result->positions[11] = Vector3( radius, -radius, -radius);
67 result->positions[12] = Vector3(-radius, -radius, radius);
68 result->positions[13] = Vector3(-radius, radius, radius);
69 result->positions[14] = Vector3( radius, radius, radius);
70 result->positions[15] = Vector3( radius, -radius, radius);
71 result->positions[16] = Vector3(-radius, -radius, -radius);
72 result->positions[17] = Vector3(-radius, -radius, radius);
73 result->positions[18] = Vector3(-radius, radius, radius);
74 result->positions[19] = Vector3(-radius, radius, -radius);
75 result->positions[20] = Vector3( radius, -radius, -radius);
76 result->positions[21] = Vector3( radius, -radius, radius);
77 result->positions[22] = Vector3( radius, radius, radius);
78 result->positions[23] = Vector3( radius, radius, -radius);