Lines Matching defs:CHECK
221 #define CHECK( NM, FLAG, ADD ) \
251 CHECK( always, GL_TRUE, 0 )
252 CHECK( always_add4, GL_TRUE, 4 )
253 CHECK( never, GL_FALSE, 0 )
254 CHECK( tex_any, ctx->Texture._EnabledUnits, 0 )
255 CHECK( tf, (ctx->Texture._EnabledUnits && !ctx->ATIFragmentShader._Enabled), 0 );
256 CHECK( pix_zero, !ctx->ATIFragmentShader._Enabled, 0 )
257 CHECK( texenv, (rmesa->state.envneeded & (1 << (atom->idx)) && !ctx->ATIFragmentShader._Enabled), 0 )
258 CHECK( afs_pass1, (ctx->ATIFragmentShader._Enabled && (ctx->ATIFragmentShader.Current->NumPasses > 1)), 0 )
259 CHECK( afs, ctx->ATIFragmentShader._Enabled, 0 )
260 CHECK( tex_cube, rmesa->state.texture.unit[atom->idx].unitneeded & TEXTURE_CUBE_BIT, 3 + 3*5 - CUBE_STATE_SIZE )
261 CHECK( tex_cube_cs, rmesa->state.texture.unit[atom->idx].unitneeded & TEXTURE_CUBE_BIT, 2 + 4*5 - CUBE_STATE_SIZE )