Lines Matching defs:scripts
38 // The different types of scripts matching enum ScriptType in objects.h.
520 var scripts = Debug.scripts();
523 for (var i in scripts) {
524 var script = scripts[i];
679 var scripts = this.scripts();
682 for (var i = 0; i < scripts.length; i++) {
683 if (script_id == scripts[i].id) {
684 break_point.actual_position = %SetScriptBreakPoint(scripts[i], position,
791 // Run through all scripts to see if this script break point matches any
792 // loaded scripts.
793 var scripts = this.scripts();
794 for (var i = 0; i < scripts.length; i++) {
795 if (script_break_point.matchesScript(scripts[i])) {
796 script_break_point.set(scripts[i]);
917 // Get all the scripts currently loaded. Locating all the scripts is based on
919 Debug.scripts = function() {
920 // Collect all scripts in the heap.
2263 // Collect all scripts in the heap.
2264 var scripts = %DebugGetLoadedScripts();
2268 for (var i = 0; i < scripts.length; i++) {
2269 if (idsToInclude && !idsToInclude[scripts[i].id]) {
2273 var script = scripts[i];
2287 if (types & ScriptTypeFlag(scripts[i].type)) {
2288 response.body.push(MakeMirror(scripts[i]));
2336 var scripts = %DebugGetLoadedScripts();
2339 for (var i = 0; i < scripts.length; i++) {
2340 if (scripts[i].id == script_id) {
2341 the_script = scripts[i];
2480 "scripts": proto.scriptsRequest_,