Lines Matching refs:m_levels

3071 		m_levels[ndx] = DE_NULL;
3078 m_levels[ndx] = levels[ndx];
3088 return sampleLevelArrayCubeSeamless(m_levels, m_numLevels, coords.face, sampler, coords.s, coords.t, 0 /* depth */, lod);
3090 return sampleLevelArray2D(m_levels[coords.face], m_numLevels, sampler, coords.s, coords.t, 0 /* depth */, lod);
3100 return sampleLevelArrayCubeSeamlessCompare(m_levels, m_numLevels, coords.face, sampler, ref, coords.s, coords.t, lod);
3102 return sampleLevelArray2DCompare(m_levels[coords.face], m_numLevels, sampler, ref, coords.s, coords.t, lod, IVec3(0, 0, 0));
3111 faceAccesses[i] = m_levels[i][0];
3139 DE_ASSERT(m_levels[0][0].getFormat().order == TextureFormat::D || m_levels[0][0].getFormat().order == TextureFormat::DS);
3146 const bool isFixedPoint = isFixedPointDepthTextureFormat(m_levels[0][0].getFormat());
3266 , m_levels (levels)
3272 DE_ASSERT(m_numLevels > 0 && m_levels);
3273 return de::clamp(deFloorFloatToInt32(r + 0.5f), 0, m_levels[0].getHeight()-1);
3278 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, selectLayer(t), lod);
3283 return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, selectLayer(t)));
3288 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, selectLayer(t)));
3293 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, selectLayer(t)));
3300 , m_levels (levels)
3306 DE_ASSERT(m_numLevels > 0 && m_levels);
3307 return de::clamp(deFloorFloatToInt32(r + 0.5f), 0, m_levels[0].getDepth()-1);
3312 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, selectLayer(r), lod);
3317 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, selectLayer(r)));
3322 return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offset.y(), selectLayer(r)));
3327 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(), offset.y(), selectLayer(r)));
3332 return gatherArray2DOffsets(m_levels[0], sampler, s, t, selectLayer(r), componentNdx, offsets);
3337 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, selectLayer(r), offsets);
3438 , m_levels (levels)
3496 , m_levels (levels)
3502 DE_ASSERT(m_numLevels > 0 && m_levels);
3503 DE_ASSERT((m_levels[0].getDepth() % 6) == 0);
3505 return de::clamp(deFloorFloatToInt32(q + 0.5f), 0, (m_levels[0].getDepth() / 6)-1);
3517 return sampleCubeArraySeamless(m_levels, m_numLevels, layer, coords.face, sampler, coords.s, coords.t, lod);
3519 return sampleLevelArray2D(m_levels, m_numLevels, sampler, coords.s, coords.t, faceDepth, lod);
3531 return sampleCubeArraySeamlessCompare(m_levels, m_numLevels, layer, coords.face, sampler, ref, coords.s, coords.t, lod);
3533 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, coords.s, coords.t, lod, IVec3(0, 0, faceDepth));