Lines Matching refs:m_currentProgram

343 	, m_currentProgram					(DE_NULL)
3779 RC_IF_ERROR(m_currentProgram == DE_NULL, GL_INVALID_OPERATION, RC_RET_VOID);
3781 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3799 RC_IF_ERROR(m_currentProgram == DE_NULL, GL_INVALID_OPERATION, RC_RET_VOID);
3801 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3885 RC_IF_ERROR(m_currentProgram == DE_NULL, GL_INVALID_OPERATION, RC_RET_VOID);
3887 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3923 RC_IF_ERROR(m_currentProgram == DE_NULL, GL_INVALID_OPERATION, RC_RET_VOID);
3925 std::vector<sglr::UniformSlot>& uniforms = m_currentProgram->m_program->m_uniforms;
3998 if (m_currentProgram == sp && sp->m_deleteFlag)
4005 if (m_currentProgram == sp)
4226 if (m_currentProgram && m_currentProgram->m_program->m_hasGeometryShader)
4228 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_POINTS && mode != GL_POINTS, GL_INVALID_OPERATION, false);
4230 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_LINES &&
4236 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES &&
4242 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_LINES_ADJACENCY &&
4247 RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERINPUTTYPE_TRIANGLES_ADJACENCY &&
4301 if (m_currentProgram == DE_NULL)
4311 const rr::Program program (m_currentProgram->m_program->getVertexShader(),
4312 m_currentProgram->m_program->getFragmentShader(),
4313 (m_currentProgram->m_program->m_hasGeometryShader) ? (m_currentProgram->m_program->getGeometryShader()) : (DE_NULL));
4427 for (size_t uniformNdx = 0; uniformNdx < m_currentProgram->m_program->m_uniforms.size(); ++uniformNdx)
4429 const int texNdx = m_currentProgram->m_program->m_uniforms[uniformNdx].value.i;
4431 switch (m_currentProgram->m_program->m_uniforms[uniformNdx].type)
4445 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex;
4448 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D;
4464 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = tex;
4467 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2D = &m_emptyTex2D;
4483 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = tex;
4486 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCube = &m_emptyTexCube;
4502 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = tex;
4505 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex2DArray = &m_emptyTex2DArray;
4521 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = tex;
4524 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex3D = &m_emptyTex3D;
4540 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = tex;
4543 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.texCubeArray = &m_emptyTexCubeArray;
4579 if (m_currentProgram && m_currentProgram->m_deleteFlag)
4580 programToBeDeleted = m_currentProgram;
4582 m_currentProgram = shaderProg;
4599 if (shaderProg == m_currentProgram)
4601 m_currentProgram->m_deleteFlag = true;