Lines Matching refs:get

4 gl->activeTexture						= (glActiveTextureFunc)							loader->get("glActiveTexture");
5 gl->attachShader = (glAttachShaderFunc) loader->get("glAttachShader");
6 gl->bindAttribLocation = (glBindAttribLocationFunc) loader->get("glBindAttribLocation");
7 gl->bindBuffer = (glBindBufferFunc) loader->get("glBindBuffer");
8 gl->bindFramebuffer = (glBindFramebufferFunc) loader->get("glBindFramebuffer");
9 gl->bindRenderbuffer = (glBindRenderbufferFunc) loader->get("glBindRenderbuffer");
10 gl->bindTexture = (glBindTextureFunc) loader->get("glBindTexture");
11 gl->blendColor = (glBlendColorFunc) loader->get("glBlendColor");
12 gl->blendEquation = (glBlendEquationFunc) loader->get("glBlendEquation");
13 gl->blendEquationSeparate = (glBlendEquationSeparateFunc) loader->get("glBlendEquationSeparate");
14 gl->blendFunc = (glBlendFuncFunc) loader->get("glBlendFunc");
15 gl->blendFuncSeparate = (glBlendFuncSeparateFunc) loader->get("glBlendFuncSeparate");
16 gl->bufferData = (glBufferDataFunc) loader->get("glBufferData");
17 gl->bufferSubData = (glBufferSubDataFunc) loader->get("glBufferSubData");
18 gl->checkFramebufferStatus = (glCheckFramebufferStatusFunc) loader->get("glCheckFramebufferStatus");
19 gl->clear = (glClearFunc) loader->get("glClear");
20 gl->clearColor = (glClearColorFunc) loader->get("glClearColor");
21 gl->clearDepthf = (glClearDepthfFunc) loader->get("glClearDepthf");
22 gl->clearStencil = (glClearStencilFunc) loader->get("glClearStencil");
23 gl->colorMask = (glColorMaskFunc) loader->get("glColorMask");
24 gl->compileShader = (glCompileShaderFunc) loader->get("glCompileShader");
25 gl->compressedTexImage2D = (glCompressedTexImage2DFunc) loader->get("glCompressedTexImage2D");
26 gl->compressedTexSubImage2D = (glCompressedTexSubImage2DFunc) loader->get("glCompressedTexSubImage2D");
27 gl->copyTexImage2D = (glCopyTexImage2DFunc) loader->get("glCopyTexImage2D");
28 gl->copyTexSubImage2D = (glCopyTexSubImage2DFunc) loader->get("glCopyTexSubImage2D");
29 gl->createProgram = (glCreateProgramFunc) loader->get("glCreateProgram");
30 gl->createShader = (glCreateShaderFunc) loader->get("glCreateShader");
31 gl->cullFace = (glCullFaceFunc) loader->get("glCullFace");
32 gl->deleteBuffers = (glDeleteBuffersFunc) loader->get("glDeleteBuffers");
33 gl->deleteFramebuffers = (glDeleteFramebuffersFunc) loader->get("glDeleteFramebuffers");
34 gl->deleteProgram = (glDeleteProgramFunc) loader->get("glDeleteProgram");
35 gl->deleteRenderbuffers = (glDeleteRenderbuffersFunc) loader->get("glDeleteRenderbuffers");
36 gl->deleteShader = (glDeleteShaderFunc) loader->get("glDeleteShader");
37 gl->deleteTextures = (glDeleteTexturesFunc) loader->get("glDeleteTextures");
38 gl->depthFunc = (glDepthFuncFunc) loader->get("glDepthFunc");
39 gl->depthMask = (glDepthMaskFunc) loader->get("glDepthMask");
40 gl->depthRangef = (glDepthRangefFunc) loader->get("glDepthRangef");
41 gl->detachShader = (glDetachShaderFunc) loader->get("glDetachShader");
42 gl->disable = (glDisableFunc) loader->get("glDisable");
43 gl->disableVertexAttribArray = (glDisableVertexAttribArrayFunc) loader->get("glDisableVertexAttribArray");
44 gl->drawArrays = (glDrawArraysFunc) loader->get("glDrawArrays");
45 gl->drawElements = (glDrawElementsFunc) loader->get("glDrawElements");
46 gl->enable = (glEnableFunc) loader->get("glEnable");
47 gl->enableVertexAttribArray = (glEnableVertexAttribArrayFunc) loader->get("glEnableVertexAttribArray");
48 gl->finish = (glFinishFunc) loader->get("glFinish");
49 gl->flush = (glFlushFunc) loader->get("glFlush");
50 gl->framebufferRenderbuffer = (glFramebufferRenderbufferFunc) loader->get("glFramebufferRenderbuffer");
51 gl->framebufferTexture2D = (glFramebufferTexture2DFunc) loader->get("glFramebufferTexture2D");
52 gl->frontFace = (glFrontFaceFunc) loader->get("glFrontFace");
53 gl->genBuffers = (glGenBuffersFunc) loader->get("glGenBuffers");
54 gl->generateMipmap = (glGenerateMipmapFunc) loader->get("glGenerateMipmap");
55 gl->genFramebuffers = (glGenFramebuffersFunc) loader->get("glGenFramebuffers");
56 gl->genRenderbuffers = (glGenRenderbuffersFunc) loader->get("glGenRenderbuffers");
57 gl->genTextures = (glGenTexturesFunc) loader->get("glGenTextures");
58 gl->getActiveAttrib = (glGetActiveAttribFunc) loader->get("glGetActiveAttrib");
59 gl->getActiveUniform = (glGetActiveUniformFunc) loader->get("glGetActiveUniform");
60 gl->getAttachedShaders = (glGetAttachedShadersFunc) loader->get("glGetAttachedShaders");
61 gl->getAttribLocation = (glGetAttribLocationFunc) loader->get("glGetAttribLocation");
62 gl->getBooleanv = (glGetBooleanvFunc) loader->get("glGetBooleanv");
63 gl->getBufferParameteriv = (glGetBufferParameterivFunc) loader->get("glGetBufferParameteriv");
64 gl->getError = (glGetErrorFunc) loader->get("glGetError");
65 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
66 gl->getFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameterivFunc) loader->get("glGetFramebufferAttachmentParameteriv");
67 gl->getIntegerv = (glGetIntegervFunc) loader->get("glGetIntegerv");
68 gl->getProgramiv = (glGetProgramivFunc) loader->get("glGetProgramiv");
69 gl->getProgramInfoLog = (glGetProgramInfoLogFunc) loader->get("glGetProgramInfoLog");
70 gl->getRenderbufferParameteriv = (glGetRenderbufferParameterivFunc) loader->get("glGetRenderbufferParameteriv");
71 gl->getShaderiv = (glGetShaderivFunc) loader->get("glGetShaderiv");
72 gl->getShaderInfoLog = (glGetShaderInfoLogFunc) loader->get("glGetShaderInfoLog");
73 gl->getShaderPrecisionFormat = (glGetShaderPrecisionFormatFunc) loader->get("glGetShaderPrecisionFormat");
74 gl->getShaderSource = (glGetShaderSourceFunc) loader->get("glGetShaderSource");
75 gl->getString = (glGetStringFunc) loader->get("glGetString");
76 gl->getTexParameterfv = (glGetTexParameterfvFunc) loader->get("glGetTexParameterfv");
77 gl->getTexParameteriv = (glGetTexParameterivFunc) loader->get("glGetTexParameteriv");
78 gl->getUniformfv = (glGetUniformfvFunc) loader->get("glGetUniformfv");
79 gl->getUniformiv = (glGetUniformivFunc) loader->get("glGetUniformiv");
80 gl->getUniformLocation = (glGetUniformLocationFunc) loader->get("glGetUniformLocation");
81 gl->getVertexAttribfv = (glGetVertexAttribfvFunc) loader->get("glGetVertexAttribfv");
82 gl->getVertexAttribiv = (glGetVertexAttribivFunc) loader->get("glGetVertexAttribiv");
83 gl->getVertexAttribPointerv = (glGetVertexAttribPointervFunc) loader->get("glGetVertexAttribPointerv");
84 gl->hint = (glHintFunc) loader->get("glHint");
85 gl->isBuffer = (glIsBufferFunc) loader->get("glIsBuffer");
86 gl->isEnabled = (glIsEnabledFunc) loader->get("glIsEnabled");
87 gl->isFramebuffer = (glIsFramebufferFunc) loader->get("glIsFramebuffer");
88 gl->isProgram = (glIsProgramFunc) loader->get("glIsProgram");
89 gl->isRenderbuffer = (glIsRenderbufferFunc) loader->get("glIsRenderbuffer");
90 gl->isShader = (glIsShaderFunc) loader->get("glIsShader");
91 gl->isTexture = (glIsTextureFunc) loader->get("glIsTexture");
92 gl->lineWidth = (glLineWidthFunc) loader->get("glLineWidth");
93 gl->linkProgram = (glLinkProgramFunc) loader->get("glLinkProgram");
94 gl->pixelStorei = (glPixelStoreiFunc) loader->get("glPixelStorei");
95 gl->polygonOffset = (glPolygonOffsetFunc) loader->get("glPolygonOffset");
96 gl->readPixels = (glReadPixelsFunc) loader->get("glReadPixels");
97 gl->releaseShaderCompiler = (glReleaseShaderCompilerFunc) loader->get("glReleaseShaderCompiler");
98 gl->renderbufferStorage = (glRenderbufferStorageFunc) loader->get("glRenderbufferStorage");
99 gl->sampleCoverage = (glSampleCoverageFunc) loader->get("glSampleCoverage");
100 gl->scissor = (glScissorFunc) loader->get("glScissor");
101 gl->shaderBinary = (glShaderBinaryFunc) loader->get("glShaderBinary");
102 gl->shaderSource = (glShaderSourceFunc) loader->get("glShaderSource");
103 gl->stencilFunc = (glStencilFuncFunc) loader->get("glStencilFunc");
104 gl->stencilFuncSeparate = (glStencilFuncSeparateFunc) loader->get("glStencilFuncSeparate");
105 gl->stencilMask = (glStencilMaskFunc) loader->get("glStencilMask");
106 gl->stencilMaskSeparate = (glStencilMaskSeparateFunc) loader->get("glStencilMaskSeparate");
107 gl->stencilOp = (glStencilOpFunc) loader->get("glStencilOp");
108 gl->stencilOpSeparate = (glStencilOpSeparateFunc) loader->get("glStencilOpSeparate");
109 gl->texImage2D = (glTexImage2DFunc) loader->get("glTexImage2D");
110 gl->texParameterf = (glTexParameterfFunc) loader->get("glTexParameterf");
111 gl->texParameterfv = (glTexParameterfvFunc) loader->get("glTexParameterfv");
112 gl->texParameteri = (glTexParameteriFunc) loader->get("glTexParameteri");
113 gl->texParameteriv = (glTexParameterivFunc) loader->get("glTexParameteriv");
114 gl->texSubImage2D = (glTexSubImage2DFunc) loader->get("glTexSubImage2D");
115 gl->uniform1f = (glUniform1fFunc) loader->get("glUniform1f");
116 gl->uniform1fv = (glUniform1fvFunc) loader->get("glUniform1fv");
117 gl->uniform1i = (glUniform1iFunc) loader->get("glUniform1i");
118 gl->uniform1iv = (glUniform1ivFunc) loader->get("glUniform1iv");
119 gl->uniform2f = (glUniform2fFunc) loader->get("glUniform2f");
120 gl->uniform2fv = (glUniform2fvFunc) loader->get("glUniform2fv");
121 gl->uniform2i = (glUniform2iFunc) loader->get("glUniform2i");
122 gl->uniform2iv = (glUniform2ivFunc) loader->get("glUniform2iv");
123 gl->uniform3f = (glUniform3fFunc) loader->get("glUniform3f");
124 gl->uniform3fv = (glUniform3fvFunc) loader->get("glUniform3fv");
125 gl->uniform3i = (glUniform3iFunc) loader->get("glUniform3i");
126 gl->uniform3iv = (glUniform3ivFunc) loader->get("glUniform3iv");
127 gl->uniform4f = (glUniform4fFunc) loader->get("glUniform4f");
128 gl->uniform4fv = (glUniform4fvFunc) loader->get("glUniform4fv");
129 gl->uniform4i = (glUniform4iFunc) loader->get("glUniform4i");
130 gl->uniform4iv = (glUniform4ivFunc) loader->get("glUniform4iv");
131 gl->uniformMatrix2fv = (glUniformMatrix2fvFunc) loader->get("glUniformMatrix2fv");
132 gl->uniformMatrix3fv = (glUniformMatrix3fvFunc) loader->get("glUniformMatrix3fv");
133 gl->uniformMatrix4fv = (glUniformMatrix4fvFunc) loader->get("glUniformMatrix4fv");
134 gl->useProgram = (glUseProgramFunc) loader->get("glUseProgram");
135 gl->validateProgram = (glValidateProgramFunc) loader->get("glValidateProgram");
136 gl->vertexAttrib1f = (glVertexAttrib1fFunc) loader->get("glVertexAttrib1f");
137 gl->vertexAttrib1fv = (glVertexAttrib1fvFunc) loader->get("glVertexAttrib1fv");
138 gl->vertexAttrib2f = (glVertexAttrib2fFunc) loader->get("glVertexAttrib2f");
139 gl->vertexAttrib2fv = (glVertexAttrib2fvFunc) loader->get("glVertexAttrib2fv");
140 gl->vertexAttrib3f = (glVertexAttrib3fFunc) loader->get("glVertexAttrib3f");
141 gl->vertexAttrib3fv = (glVertexAttrib3fvFunc) loader->get("glVertexAttrib3fv");
142 gl->vertexAttrib4f = (glVertexAttrib4fFunc) loader->get("glVertexAttrib4f");
143 gl->vertexAttrib4fv = (glVertexAttrib4fvFunc) loader->get("glVertexAttrib4fv");
144 gl->vertexAttribPointer = (glVertexAttribPointerFunc) loader->get("glVertexAttribPointer");
145 gl->viewport = (glViewportFunc) loader->get("glViewport");
146 gl->readBuffer = (glReadBufferFunc) loader->get("glReadBuffer");
147 gl->drawRangeElements = (glDrawRangeElementsFunc) loader->get("glDrawRangeElements");
148 gl->texImage3D = (glTexImage3DFunc) loader->get("glTexImage3D");
149 gl->texSubImage3D = (glTexSubImage3DFunc) loader->get("glTexSubImage3D");
150 gl->copyTexSubImage3D = (glCopyTexSubImage3DFunc) loader->get("glCopyTexSubImage3D");
151 gl->compressedTexImage3D = (glCompressedTexImage3DFunc) loader->get("glCompressedTexImage3D");
152 gl->compressedTexSubImage3D = (glCompressedTexSubImage3DFunc) loader->get("glCompressedTexSubImage3D");
153 gl->genQueries = (glGenQueriesFunc) loader->get("glGenQueries");
154 gl->deleteQueries = (glDeleteQueriesFunc) loader->get("glDeleteQueries");
155 gl->isQuery = (glIsQueryFunc) loader->get("glIsQuery");
156 gl->beginQuery = (glBeginQueryFunc) loader->get("glBeginQuery");
157 gl->endQuery = (glEndQueryFunc) loader->get("glEndQuery");
158 gl->getQueryiv = (glGetQueryivFunc) loader->get("glGetQueryiv");
159 gl->getQueryObjectuiv = (glGetQueryObjectuivFunc) loader->get("glGetQueryObjectuiv");
160 gl->unmapBuffer = (glUnmapBufferFunc) loader->get("glUnmapBuffer");
161 gl->getBufferPointerv = (glGetBufferPointervFunc) loader->get("glGetBufferPointerv");
162 gl->drawBuffers = (glDrawBuffersFunc) loader->get("glDrawBuffers");
163 gl->uniformMatrix2x3fv = (glUniformMatrix2x3fvFunc) loader->get("glUniformMatrix2x3fv");
164 gl->uniformMatrix3x2fv = (glUniformMatrix3x2fvFunc) loader->get("glUniformMatrix3x2fv");
165 gl->uniformMatrix2x4fv = (glUniformMatrix2x4fvFunc) loader->get("glUniformMatrix2x4fv");
166 gl->uniformMatrix4x2fv = (glUniformMatrix4x2fvFunc) loader->get("glUniformMatrix4x2fv");
167 gl->uniformMatrix3x4fv = (glUniformMatrix3x4fvFunc) loader->get("glUniformMatrix3x4fv");
168 gl->uniformMatrix4x3fv = (glUniformMatrix4x3fvFunc) loader->get("glUniformMatrix4x3fv");
169 gl->blitFramebuffer = (glBlitFramebufferFunc) loader->get("glBlitFramebuffer");
170 gl->renderbufferStorageMultisample = (glRenderbufferStorageMultisampleFunc) loader->get("glRenderbufferStorageMultisample");
171 gl->framebufferTextureLayer = (glFramebufferTextureLayerFunc) loader->get("glFramebufferTextureLayer");
172 gl->mapBufferRange = (glMapBufferRangeFunc) loader->get("glMapBufferRange");
173 gl->flushMappedBufferRange = (glFlushMappedBufferRangeFunc) loader->get("glFlushMappedBufferRange");
174 gl->bindVertexArray = (glBindVertexArrayFunc) loader->get("glBindVertexArray");
175 gl->deleteVertexArrays = (glDeleteVertexArraysFunc) loader->get("glDeleteVertexArrays");
176 gl->genVertexArrays = (glGenVertexArraysFunc) loader->get("glGenVertexArrays");
177 gl->isVertexArray = (glIsVertexArrayFunc) loader->get("glIsVertexArray");
178 gl->getIntegeri_v = (glGetIntegeri_vFunc) loader->get("glGetIntegeri_v");
179 gl->beginTransformFeedback = (glBeginTransformFeedbackFunc) loader->get("glBeginTransformFeedback");
180 gl->endTransformFeedback = (glEndTransformFeedbackFunc) loader->get("glEndTransformFeedback");
181 gl->bindBufferRange = (glBindBufferRangeFunc) loader->get("glBindBufferRange");
182 gl->bindBufferBase = (glBindBufferBaseFunc) loader->get("glBindBufferBase");
183 gl->transformFeedbackVaryings = (glTransformFeedbackVaryingsFunc) loader->get("glTransformFeedbackVaryings");
184 gl->getTransformFeedbackVarying = (glGetTransformFeedbackVaryingFunc) loader->get("glGetTransformFeedbackVarying");
185 gl->vertexAttribIPointer = (glVertexAttribIPointerFunc) loader->get("glVertexAttribIPointer");
186 gl->getVertexAttribIiv = (glGetVertexAttribIivFunc) loader->get("glGetVertexAttribIiv");
187 gl->getVertexAttribIuiv = (glGetVertexAttribIuivFunc) loader->get("glGetVertexAttribIuiv");
188 gl->vertexAttribI4i = (glVertexAttribI4iFunc) loader->get("glVertexAttribI4i");
189 gl->vertexAttribI4ui = (glVertexAttribI4uiFunc) loader->get("glVertexAttribI4ui");
190 gl->vertexAttribI4iv = (glVertexAttribI4ivFunc) loader->get("glVertexAttribI4iv");
191 gl->vertexAttribI4uiv = (glVertexAttribI4uivFunc) loader->get("glVertexAttribI4uiv");
192 gl->getUniformuiv = (glGetUniformuivFunc) loader->get("glGetUniformuiv");
193 gl->getFragDataLocation = (glGetFragDataLocationFunc) loader->get("glGetFragDataLocation");
194 gl->uniform1ui = (glUniform1uiFunc) loader->get("glUniform1ui");
195 gl->uniform2ui = (glUniform2uiFunc) loader->get("glUniform2ui");
196 gl->uniform3ui = (glUniform3uiFunc) loader->get("glUniform3ui");
197 gl->uniform4ui = (glUniform4uiFunc) loader->get("glUniform4ui");
198 gl->uniform1uiv = (glUniform1uivFunc) loader->get("glUniform1uiv");
199 gl->uniform2uiv = (glUniform2uivFunc) loader->get("glUniform2uiv");
200 gl->uniform3uiv = (glUniform3uivFunc) loader->get("glUniform3uiv");
201 gl->uniform4uiv = (glUniform4uivFunc) loader->get("glUniform4uiv");
202 gl->clearBufferiv = (glClearBufferivFunc) loader->get("glClearBufferiv");
203 gl->clearBufferuiv = (glClearBufferuivFunc) loader->get("glClearBufferuiv");
204 gl->clearBufferfv = (glClearBufferfvFunc) loader->get("glClearBufferfv");
205 gl->clearBufferfi = (glClearBufferfiFunc) loader->get("glClearBufferfi");
206 gl->getStringi = (glGetStringiFunc) loader->get("glGetStringi");
207 gl->copyBufferSubData = (glCopyBufferSubDataFunc) loader->get("glCopyBufferSubData");
208 gl->getUniformIndices = (glGetUniformIndicesFunc) loader->get("glGetUniformIndices");
209 gl->getActiveUniformsiv = (glGetActiveUniformsivFunc) loader->get("glGetActiveUniformsiv");
210 gl->getUniformBlockIndex = (glGetUniformBlockIndexFunc) loader->get("glGetUniformBlockIndex");
211 gl->getActiveUniformBlockiv = (glGetActiveUniformBlockivFunc) loader->get("glGetActiveUniformBlockiv");
212 gl->getActiveUniformBlockName = (glGetActiveUniformBlockNameFunc) loader->get("glGetActiveUniformBlockName");
213 gl->uniformBlockBinding = (glUniformBlockBindingFunc) loader->get("glUniformBlockBinding");
214 gl->drawArraysInstanced = (glDrawArraysInstancedFunc) loader->get("glDrawArraysInstanced");
215 gl->drawElementsInstanced = (glDrawElementsInstancedFunc) loader->get("glDrawElementsInstanced");
216 gl->fenceSync = (glFenceSyncFunc) loader->get("glFenceSync");
217 gl->isSync = (glIsSyncFunc) loader->get("glIsSync");
218 gl->deleteSync = (glDeleteSyncFunc) loader->get("glDeleteSync");
219 gl->clientWaitSync = (glClientWaitSyncFunc) loader->get("glClientWaitSync");
220 gl->waitSync = (glWaitSyncFunc) loader->get("glWaitSync");
221 gl->getInteger64v = (glGetInteger64vFunc) loader->get("glGetInteger64v");
222 gl->getSynciv = (glGetSyncivFunc) loader->get("glGetSynciv");
223 gl->getInteger64i_v = (glGetInteger64i_vFunc) loader->get("glGetInteger64i_v");
224 gl->getBufferParameteri64v = (glGetBufferParameteri64vFunc) loader->get("glGetBufferParameteri64v");
225 gl->genSamplers = (glGenSamplersFunc) loader->get("glGenSamplers");
226 gl->deleteSamplers = (glDeleteSamplersFunc) loader->get("glDeleteSamplers");
227 gl->isSampler = (glIsSamplerFunc) loader->get("glIsSampler");
228 gl->bindSampler = (glBindSamplerFunc) loader->get("glBindSampler");
229 gl->samplerParameteri = (glSamplerParameteriFunc) loader->get("glSamplerParameteri");
230 gl->samplerParameteriv = (glSamplerParameterivFunc) loader->get("glSamplerParameteriv");
231 gl->samplerParameterf = (glSamplerParameterfFunc) loader->get("glSamplerParameterf");
232 gl->samplerParameterfv = (glSamplerParameterfvFunc) loader->get("glSamplerParameterfv");
233 gl->getSamplerParameteriv = (glGetSamplerParameterivFunc) loader->get("glGetSamplerParameteriv");
234 gl->getSamplerParameterfv = (glGetSamplerParameterfvFunc) loader->get("glGetSamplerParameterfv");
235 gl->vertexAttribDivisor = (glVertexAttribDivisorFunc) loader->get("glVertexAttribDivisor");
236 gl->bindTransformFeedback = (glBindTransformFeedbackFunc) loader->get("glBindTransformFeedback");
237 gl->deleteTransformFeedbacks = (glDeleteTransformFeedbacksFunc) loader->get("glDeleteTransformFeedbacks");
238 gl->genTransformFeedbacks = (glGenTransformFeedbacksFunc) loader->get("glGenTransformFeedbacks");
239 gl->isTransformFeedback = (glIsTransformFeedbackFunc) loader->get("glIsTransformFeedback");
240 gl->pauseTransformFeedback = (glPauseTransformFeedbackFunc) loader->get("glPauseTransformFeedback");
241 gl->resumeTransformFeedback = (glResumeTransformFeedbackFunc) loader->get("glResumeTransformFeedback");
242 gl->getProgramBinary = (glGetProgramBinaryFunc) loader->get("glGetProgramBinary");
243 gl->programBinary = (glProgramBinaryFunc) loader->get("glProgramBinary");
244 gl->programParameteri = (glProgramParameteriFunc) loader->get("glProgramParameteri");
245 gl->invalidateFramebuffer = (glInvalidateFramebufferFunc) loader->get("glInvalidateFramebuffer");
246 gl->invalidateSubFramebuffer = (glInvalidateSubFramebufferFunc) loader->get("glInvalidateSubFramebuffer");
247 gl->texStorage2D = (glTexStorage2DFunc) loader->get("glTexStorage2D");
248 gl->texStorage3D = (glTexStorage3DFunc) loader->get("glTexStorage3D");
249 gl->getInternalformativ = (glGetInternalformativFunc) loader->get("glGetInternalformativ");