Lines Matching refs:m_shader

1348 	SharedPtr<Shader>	m_shader;
1359 m_shader = shader;
1371 m_shader->shader = shader;
1381 SharedPtr<Shader> m_shader;
1386 , m_shader (shader)
1388 modifyGLObject(SharedPtr<Object>(m_shader));
1393 GLuint shader = m_shader->shader;
1399 m_shader->shader = 0;
1409 SharedPtr<Shader> m_shader;
1415 , m_shader (shader)
1418 modifyGLObject(SharedPtr<Object>(m_shader));
1419 m_shader->isDefined = true;
1426 thread.newMessage() << "Begin -- glShaderSource(" << m_shader->shader << ", 1, \"" << shaderSource << "\", NULL)" << tcu::ThreadUtil::Message::End;
1427 GLU_CHECK_CALL(glShaderSource(m_shader->shader, 1, &shaderSource, NULL));
1438 SharedPtr<Shader> m_shader;
1443 , m_shader (shader)
1445 m_shader->compiled = true;
1446 modifyGLObject(SharedPtr<Object>(m_shader));
1451 thread.newMessage() << "Begin -- glCompileShader(" << m_shader->shader << ")" << tcu::ThreadUtil::Message::End;
1452 GLU_CHECK_CALL(glCompileShader(m_shader->shader));
1546 SharedPtr<Shader> m_shader;
1552 , m_shader (shader)
1555 readGLObject(SharedPtr<Object>(m_shader));
1557 if (m_shader->type == GL_VERTEX_SHADER)
1559 else if (m_shader->type == GL_FRAGMENT_SHADER)
1567 thread.newMessage() << "Begin -- glAttachShader(" << m_program->program << ", " << m_shader->shader << ")" << tcu::ThreadUtil::Message::End;
1568 GLU_CHECK_CALL(glAttachShader(m_program->program, m_shader->shader));
1571 if (m_shader->type == GL_VERTEX_SHADER)
1572 m_program->runtimeVertexShader = m_shader->shader;
1573 else if (m_shader->type == GL_FRAGMENT_SHADER)
1574 m_program->runtimeFragmentShader = m_shader->shader;