Lines Matching refs:addChild

62 		addChild(vertexGroup);
65 addChild(fragmentGroup);
68 addChild(combinedGroup);
72 vertexGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex shader", params, seed, true, false));
73 fragmentGroup->addChild(createRandomShaderCase(m_context, "Random expressions in fragment shader", params, seed, false, true));
74 combinedGroup->addChild(createRandomShaderCase(m_context, "Random expressions in vertex and fragment shaders", params, seed, true, true));
93 addChild(vertexGroup);
96 addChild(fragmentGroup);
99 addChild(combinedGroup);
103 vertexGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex shader", params, seed, true, false));
104 fragmentGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in fragment shader", params, seed, false, true));
105 combinedGroup->addChild(createRandomShaderCase(m_context, "Scalar conversions in vertex and fragment shaders", params, seed, true, true));
125 addChild(vertexGroup);
128 addChild(fragmentGroup);
132 vertexGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in vertex shader", params, seed, true, false));
133 fragmentGroup->addChild(createRandomShaderCase(m_context, "Vector swizzles in fragment shader", params, seed, false, true));
153 addChild(vertexGroup);
156 addChild(fragmentGroup);
160 vertexGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in vertex shader", params, seed, true, false));
161 fragmentGroup->addChild(createRandomShaderCase(m_context, "Comparison operators in fragment shader", params, seed, false, true));
187 addChild(vertexGroup);
190 addChild(fragmentGroup);
193 addChild(combinedGroup);
197 vertexGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex shader", params, seed, true, false));
198 fragmentGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in fragment shader", params, seed, false, true));
199 combinedGroup->addChild(createRandomShaderCase(m_context, "Conditional control flow in vertex and fragment shaders", params, seed, true, true));
220 addChild(vertexGroup);
223 addChild(fragmentGroup);
227 vertexGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in vertex shader", params, seed, true, false));
228 fragmentGroup->addChild(createRandomShaderCase(m_context, "Trigonometric ops in fragment shader", params, seed, false, true));
249 addChild(vertexGroup);
252 addChild(fragmentGroup);
256 vertexGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in vertex shader", params, seed, true, false));
257 fragmentGroup->addChild(createRandomShaderCase(m_context, "Exponential ops in fragment shader", params, seed, false, true));
283 addChild(vertexGroup);
286 addChild(fragmentGroup);
290 vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false));
293 fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true));
329 addChild(vertexGroup);
332 addChild(fragmentGroup);
336 vertexGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in vertex shader", params, seed, true, false));
337 fragmentGroup->addChild(createRandomShaderCase(m_context, "Texture lookups in fragment shader", params, seed, false, true));
360 addChild(new BasicExpressionGroup (m_context));
361 addChild(new ScalarConversionGroup (m_context));
362 addChild(new SwizzleGroup (m_context));
363 addChild(new ComparisonOpsGroup (m_context));
364 addChild(new ConditionalsGroup (m_context));
365 addChild(new TrigonometricGroup (m_context));
366 addChild(new ExponentialGroup (m_context));
367 addChild(new TextureGroup (m_context));
368 addChild(new AllFeaturesGroup (m_context));