Lines Matching defs:ShaderInput
110 struct ShaderInput
112 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_)
588 ShaderEvalFunc getEvalFunc (const ShaderInput& in0, const ShaderInput& in1, MatrixOp op)
742 ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase);
752 ShaderInput m_in0;
753 ShaderInput m_in1;
757 ShaderMatrixCase::ShaderMatrixCase (Context& context, const char* name, const char* desc, const ShaderInput& in0, const ShaderInput& in1, MatrixOp op, bool isVertexCase)
826 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1053 const ShaderInput& in = inNdx > 0 ? m_in1 : m_in0;
1168 ShaderInput matIn (inputType, matType, precision);
1173 ShaderInput scalarIn(op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, TYPE_FLOAT, precision);
1182 ShaderInput vecIn (op == OP_DIV ? INPUTTYPE_UNIFORM : INPUTTYPE_DYNAMIC, vecType, precision);
1196 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);
1204 ShaderInput voidInput(INPUTTYPE_LAST, TYPE_LAST, PRECISION_LAST);
1211 ShaderInput otherMatIn(inputType == INPUTTYPE_DYNAMIC ? INPUTTYPE_UNIFORM : inputType, matType, precision);