Lines Matching refs:m_context

126 	const glw::Functions&		gl				= m_context.getRenderContext().getFunctions();
128 const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget();
148 glu::ShaderProgram basicQuadProgram(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
177 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
183 glu::draw(m_context.getRenderContext(), basicQuadProgram.getProgram(), 1, &posBinding,
192 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
218 gls::setupDefaultUniforms(m_context.getRenderContext(), program.getProgram());
226 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
233 glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedFrame.getAccess());
297 const glw::Functions& gl = m_context.getRenderContext().getFunctions();
299 const tcu::RenderTarget& renderTarget = m_context.getRenderContext().getRenderTarget();
321 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
346 gls::setupDefaultUniforms(m_context.getRenderContext(), program.getProgram());
354 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
363 glu::ShaderProgram program (m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, s_defaultFragmentShaderSrc));
392 glu::draw(m_context.getRenderContext(), program.getProgram(), 1, &posBinding,
399 glu::readPixels(m_context.getRenderContext(), viewportX, viewportY, renderedFrame.getAccess());
580 writeGroup->addChild(new FragDepthWriteCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc));
586 compareGroup->addChild(new FragDepthCompareCase(m_context, cases[ndx].name, cases[ndx].desc, cases[ndx].fragSrc, cases[ndx].evalFunc, GL_LESS));