Lines Matching defs:m_currentIteration

545  * repeated with increased values of m_currentIteration until this correct
546 * number of colors is detected or m_currentIteration reaches
560 int m_currentIteration;
571 , m_currentIteration (0)
626 m_currentIteration++;
628 if (m_currentIteration >= m_maxNumIterations)
670 float angle0 = 2.0f*DE_PI * (float)i / (float)numTriangles + 0.001f*(float)m_currentIteration;
671 float angle1 = 2.0f*DE_PI * (float)(i + 0.5f) / (float)numTriangles + 0.001f*(float)m_currentIteration;
707 float angle = 2.0f*DE_PI * (float)i / (float)numLines + 0.001f*(float)m_currentIteration;
751 int m_currentIteration;
760 , m_currentIteration (0)
811 if (m_currentIteration == 0)
816 else if (m_currentIteration == 1)
823 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
878 // Draw a bigger-than-viewport quad, rotated at an angle depending on m_currentIteration.
880 int quadBaseAngleNdx = m_currentIteration / 8;
881 int quadSubAngleNdx = m_currentIteration % 8;
897 float angle = 0.5f * DE_PI * (float)(m_currentIteration-1) / (float)(m_numIterations-1);
940 // Draw an exactly viewport-sized quad, rotated by multiples of 90 degrees angle depending on m_currentIteration.
942 int quadSubAngleNdx = m_currentIteration % 8;
1001 m_currentIteration++;
1012 else if (m_currentIteration < m_numIterations)
1075 float angle = 2.0f * DE_PI * (float)i / (float)numPolygons + 0.001f*(float)m_currentIteration;
1227 int m_currentIteration;
1235 , m_currentIteration (0)
1289 float alphaOrCoverageValue = (float)m_currentIteration / (float)(m_numIterations-1);
1336 if (m_currentIteration == 0 && sumRed != 0)
1343 if (m_currentIteration == m_numIterations-1 && sumRed != 0xff*numPixels)
1353 m_currentIteration++;
1355 if (m_currentIteration >= m_numIterations)