Lines Matching defs:m_textures

111 	std::vector<glu::Texture2D*>	m_textures;
163 m_textures.reserve(1);
164 m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
169 m_textures.reserve(2);
171 m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
175 const tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
185 m_textures[0]->getRefTexture().allocLevel(levelNdx);
186 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
197 m_textures[1]->getRefTexture().allocLevel(levelNdx);
198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
202 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
228 const int texNdx = de::clamp(cases[caseNdx].texNdx, 0, (int)m_textures.size()-1);
233 const float sX = deFloatExp2(lodX)*viewportW / float(m_textures[texNdx]->getRefTexture().getWidth());
234 const float sY = deFloatExp2(lodY)*viewportH / float(m_textures[texNdx]->getRefTexture().getHeight());
236 m_cases.push_back(FilterCase(m_textures[texNdx], tcu::Vec2(oX, oY), tcu::Vec2(oX+sX, oY+sY)));
253 for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
255 m_textures.clear();
265 const tcu::TextureFormat texFmt = m_textures[0]->getRefTexture().getFormat();
388 std::vector<glu::TextureCube*> m_textures;
442 m_textures.reserve(1);
443 m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames));
448 m_textures.reserve(2);
450 m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width));
453 tcu::TextureFormatInfo fmtInfo = tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
471 m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
472 tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
486 m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
487 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
492 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
498 const glu::TextureCube* tex0 = m_textures[0];
499 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0;
534 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
536 m_textures.clear();