Lines Matching defs:Rect

142 struct Rect
144 Rect (int x_, int y_, int w_, int h_) : x(x_), y(y_), w(w_), h(h_) {}
427 static void setPixelColors (const vector<Vec4>& quadColors, const Rect& region, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst)
458 void computeReference (const typename TexTypeTcuClass<TexType>::t& texture, float lod, const tcu::Sampler& sampler, const PosTexCoordQuadGrid<TexType>& grid, tcu::Surface& dst, const Rect& dstRegion)
502 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
687 const Rect region;
691 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
694 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinScale, texMinOffset),
695 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagScale, texMagOffset),
696 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinScale, texMinOffset),
697 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagScale, texMagOffset)
784 void Vertex2DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
808 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
1022 const Rect region;
1026 Render (const Rect& r, int tN, const Vec2& tS, const Vec2& tO) : region(r), textureNdx(tN), texCoordScale(tS), texCoordOffset(tO) {}
1029 Render(Rect(cellOffsetX + 0, cellOffsetY + 0, leftCellWidth, bottomCellHeight), 0, texMinScale, texMinOffset),
1030 Render(Rect(cellOffsetX + leftWidth, cellOffsetY + 0, rightCellWidth, bottomCellHeight), 0, texMagScale, texMagOffset),
1031 Render(Rect(cellOffsetX + 0, cellOffsetY + bottomHeight, leftCellWidth, topCellHeight), 1, texMinScale, texMinOffset),
1032 Render(Rect(cellOffsetX + leftWidth, cellOffsetY + bottomHeight, rightCellWidth, topCellHeight), 1, texMagScale, texMagOffset)
1120 void VertexCubeTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1146 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
1363 const Rect region;
1366 Render (const Rect& r, int tN, const Mat3& tT) : region(r), textureNdx(tN), texTransform(tT) {}
1369 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinTransf),
1370 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagTransf),
1371 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinTransf),
1372 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagTransf)
1460 void Vertex2DArrayTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const
1484 void computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const;
1706 const Rect region;
1709 Render (const Rect& r, int tN, const Mat3& tT) : region(r), textureNdx(tN), texTransform(tT) {}
1712 Render(Rect(0, 0, leftWidth, bottomHeight), 0, texMinTransf),
1713 Render(Rect(leftWidth, 0, rightWidth, bottomHeight), 0, texMagTransf),
1714 Render(Rect(0, bottomHeight, leftWidth, topHeight), 1, texMinTransf),
1715 Render(Rect(leftWidth, bottomHeight, rightWidth, topHeight), 1, texMagTransf)
1804 void Vertex3DTextureCase::computeReferenceCell (int textureNdx, float lod, const Grid& grid, tcu::Surface& dst, const Rect& dstRegion) const