Lines Matching refs:getProgramName

595 	virtual GLuint	getProgramName			(void) = 0;
607 GLuint getProgramName (void) { return m_shaderProgram.getProgram(); }
627 GLuint getProgramName (void) { return m_program.getProgram(); }
1163 const GLuint progName = program.getProgramName();
1214 fullProg->getProgramName());
1217 << " with two-shader program " << fullProg->getProgramName()
1225 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName());
1228 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName());
1232 << " with vertex program " << vtxProg->getProgramName()
1233 << " and fragment program " << frgProg->getProgramName()
1245 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName());
1248 << "'s vertex stage to single-shader program " << vtxProg->getProgramName()
1256 pipeline->useProgramStages(GL_FRAGMENT_SHADER_BIT, frgProg->getProgramName());
1259 << "'s fragment stage to single-shader program " << frgProg->getProgramName()
1290 GLuint progName = program->getProgramName();
1325 GLuint refProgName = refProgram->getProgramName();
1366 LOG_CALL(glUseProgram(program->getProgramName()));
1370 LOG_CALL(glUseProgram(program->getProgramName()));
1397 GLuint refProgName = refProg->getProgramName();
1411 GLuint changeName = changeProg->getProgramName();
1458 m_status.check(GLuint(queryVtx) == pipeline.getVertexProgram().getProgramName(),
1462 m_status.check(GLuint(queryFrg) == pipeline.getFragmentProgram().getProgramName(),
1471 GLuint newActive = pipeline.getVertexProgram().getProgramName();