Lines Matching refs:DataType

321 	const glu::DataType		basicType		= varValue.type.getBasicType();
322 const glu::DataType scalarType = glu::getDataTypeScalarType(basicType);
445 static std::string getCommonFuncCaseName (glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
453 AbsCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
477 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
489 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
535 SignCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
559 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
582 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
641 RoundEvenCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
659 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
689 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
752 ModfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
771 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
780 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
818 IsnanCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
824 const glu::DataType boolType = vecSize > 1 ? glu::getDataTypeBoolVec(vecSize) : glu::TYPE_BOOL;
834 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
857 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
901 IsinfCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
907 const glu::DataType boolType = vecSize > 1 ? glu::getDataTypeBoolVec(vecSize) : glu::TYPE_BOOL;
917 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
940 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
985 FloatBitsToUintIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType, bool outIsSigned)
989 const glu::DataType intType = outIsSigned ? (vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT)
1007 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1016 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1045 FloatBitsToIntCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1054 FloatBitsToUintCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1063 BitsToFloatCase (Context& context, glu::DataType baseType, glu::ShaderType shaderType)
1068 const glu::DataType floatType = vecSize > 1 ? glu::getDataTypeFloatVec(vecSize) : glu::TYPE_FLOAT;
1078 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1088 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1113 FloorCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1131 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1147 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1209 TruncCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1227 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1253 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1317 RoundCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1335 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1365 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1445 CeilCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1463 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1480 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1550 FractCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1568 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1598 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1693 FrexpCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1697 const glu::DataType intType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
1715 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1737 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1773 LdexpCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1777 const glu::DataType intType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
1795 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1877 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
1909 FmaCase (Context& context, glu::DataType baseType, glu::Precision precision, glu::ShaderType shaderType)
1938 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
2024 const glu::DataType type = m_spec.inputs[0].varType.getBasicType();
2071 const glu::DataType scalarTypes[] =
2080 const glu::DataType scalarType = scalarTypes[scalarTypeNdx];
2094 group->addChild(new TestClass(parent->getContext(), glu::DataType(scalarType + vecSize - 1), glu::Precision(prec), glu::ShaderType(shaderTypeNdx)));
2153 const glu::DataType intType = vecSize > 1 ? glu::getDataTypeIntVec(vecSize) : glu::TYPE_INT;
2154 const glu::DataType uintType = vecSize > 1 ? glu::getDataTypeUintVec(vecSize) : glu::TYPE_UINT;