Lines Matching defs:numElements
78 static void readBuffer (const glw::Functions& gl, deUint32 target, int numElements, std::vector<deUint32>& result)
80 const void* ptr = gl.mapBufferRange(target, 0, (int)(sizeof(deUint32) * numElements), GL_MAP_READ_BIT);
86 result.resize(numElements);
87 memcpy(&result[0], ptr, sizeof(deUint32) * numElements);
102 //! Generate a ramp of values from 1 to numElements, and shuffle it
103 void generateShuffledRamp (int numElements, std::vector<int>& ramp)
108 ramp.resize(numElements);
109 for (int callNdx = 0; callNdx < numElements; ++callNdx)
1630 const int numElements = m_invocationGridSize * m_invocationGridSize * m_perInvocationSize;
1631 const int bufferSize = numElements * ((m_formatInteger) ? (sizeof(deInt32)) : (sizeof(glw::GLfloat)));
1641 const std::vector<deUint32> zeroBuffer(numElements, 0);
1646 const std::vector<float> zeroBuffer(numElements, 0.0f);