Lines Matching defs:m_depth

219 	int						m_depth;
228 , m_depth (depth)
265 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++)
343 levelData.setSize(levelW, levelW, m_depth);
346 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
373 glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth);
383 levelData.setSize(levelW, levelW, m_depth);
386 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr());
440 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset);
447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB);
463 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferFmt.format, transferFmt.dataType, (const void*)(deUintptr)m_offset);
536 data.resize(slicePitch*m_depth);
537 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0]), m_texFormatInfo.valueMin, m_texFormatInfo.valueMax);
540 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferFmt.format, transferFmt.dataType, &data[0]);
553 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset);
621 levelData.setSize(levelW, levelW, m_depth);
624 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr());
668 levelData.setSize(levelW, levelW, m_depth);
671 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr());
681 const int d = rnd.getInt(1, m_depth);
684 const int z = rnd.getInt(0, m_depth-d);
734 data.resize(slicePitch*m_depth);
739 tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0]), gMin, gMax);
755 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferFmt.format, transferFmt.dataType, DE_NULL);