Lines Matching defs:display
139 * Try detecting native platform with the help of native display characteristcs.
216 * Finish display management.
246 * Find the display corresponding to the specified native display, or create a
259 /* search the display list first */
267 /* create a new display */
275 /* add to the display list */
288 * Destroy the contexts and surfaces that are linked to the display.
291 _eglReleaseDisplayResources(_EGLDriver *drv, _EGLDisplay *display)
295 list = display->ResourceLists[_EGL_RESOURCE_CONTEXT];
301 drv->API.DestroyContext(drv, display, ctx);
303 assert(!display->ResourceLists[_EGL_RESOURCE_CONTEXT]);
305 list = display->ResourceLists[_EGL_RESOURCE_SURFACE];
311 drv->API.DestroySurface(drv, display, surf);
313 assert(!display->ResourceLists[_EGL_RESOURCE_SURFACE]);
334 * Return EGL_TRUE if the given handle is a valid handle to a display.
354 * Return EGL_TRUE if the given resource is valid. That is, the display does
378 * Initialize a display resource.
396 /* hopefully a resource is always manipulated with its display locked */
414 * Link a resource to its display.
429 * Unlink a linked resource from its display.