Lines Matching refs:depth_size
167 GLint depth_size, GLint stencil_size,
198 if (stencil_size > 0 && depth_size > 0)
199 depth_size = 24;
223 && (v->mesa_visual.depthBits >= depth_size || depth_size == 0)
241 depth_size, stencil_size,
671 GLint depth_size = 0;
778 depth_size = *parselist++;
981 depth_size = 24; /* if Z and stencil, always use 24+8 format */
982 else if (depth_size > 24)
983 depth_size = 32;
984 else if (depth_size > 16)
985 depth_size = 24;
986 else if (depth_size > 0) {
987 depth_size = default_depth_bits();
1011 stereo_flag, depth_size, stencil_size,