Lines Matching refs:fb
130 get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h)
132 *w = fb->_Xmax - fb->_Xmin;
133 *h = fb->_Ymax - fb->_Ymin;
134 *x = fb->_Xmin;
135 *y = (fb->Name ? fb->_Ymin :
137 fb->Height - fb->_Ymax);
144 struct gl_framebuffer *fb = ctx->DrawBuffer;
148 if (fb->Name)
154 a[MAT_SZ] = fb->_DepthMaxF * (vp->Far - vp->Near) / 2;
161 struct gl_framebuffer *fb = ctx->DrawBuffer;
165 if (fb->Name)
169 a[1] = fb->Height - (float)vp->Height / 2 - vp->Y;
171 a[2] = fb->_DepthMaxF * (vp->Far + vp->Near) / 2;