Lines Matching refs:save_WindowPos4fMESA
4408 save_WindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
4428 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4434 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4440 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, 0.0F, 1.0F);
4446 save_WindowPos4fMESA(x, y, 0.0F, 1.0F);
4452 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4458 save_WindowPos4fMESA(x, y, z, 1.0F);
4464 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, 1.0F);
4470 save_WindowPos4fMESA(x, y, z, 1.0F);
4476 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4482 save_WindowPos4fMESA((GLfloat) x, (GLfloat) y, (GLfloat) z, (GLfloat) w);
4488 save_WindowPos4fMESA(x, y, z, w);
4494 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4500 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4506 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], 0.0F, 1.0F);
4512 save_WindowPos4fMESA(v[0], v[1], 0.0F, 1.0F);
4518 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4524 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4530 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1], (GLfloat) v[2], 1.0F);
4536 save_WindowPos4fMESA(v[0], v[1], v[2], 1.0F);
4542 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4549 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
4555 save_WindowPos4fMESA((GLfloat) v[0], (GLfloat) v[1],
4562 save_WindowPos4fMESA(v[0], v[1], v[2], v[3]);
10281 SET_WindowPos4fMESA(table, save_WindowPos4fMESA);