Lines Matching refs:Color

413    { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
414 { GL_BLEND_SRC, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
426 { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
476 { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].SrcRGB), NO_EXTRA },
477 { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
478 { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].SrcA), NO_EXTRA },
479 { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].DstA), NO_EXTRA },
483 { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.Blend[0].EquationRGB), NO_EXTRA },
484 { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.Blend[0].EquationA), NO_EXTRA },
513 { GL_CLAMP_FRAGMENT_COLOR, CONTEXT_ENUM(Color.ClampFragmentColor), extra_ARB_color_buffer_float },
514 { GL_CLAMP_READ_COLOR, CONTEXT_ENUM(Color.ClampReadColor), extra_ARB_color_buffer_float },
562 { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
563 { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
565 { GL_BLEND_DST, CONTEXT_ENUM(Color.Blend[0].DstRGB), NO_EXTRA },
594 { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
595 { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
857 { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
861 { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
871 { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
1318 { GL_FRAMEBUFFER_SRGB_EXT, CONTEXT_BOOL(Color.sRGBEnabled), extra_EXT_framebuffer_sRGB },
1549 v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
1550 v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
1551 v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
1552 v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
1779 if(ctx->Color._ClampFragmentColor)
1780 COPY_4FV(v->value_float_4, ctx->Fog.Color);
1785 if(ctx->Color._ClampFragmentColor) {
1786 v->value_float_4[0] = CLAMP(ctx->Color.ClearColor.f[0], 0.0F, 1.0F);
1787 v->value_float_4[1] = CLAMP(ctx->Color.ClearColor.f[1], 0.0F, 1.0F);
1788 v->value_float_4[2] = CLAMP(ctx->Color.ClearColor.f[2], 0.0F, 1.0F);
1789 v->value_float_4[3] = CLAMP(ctx->Color.ClearColor.f[3], 0.0F, 1.0F);
1791 COPY_4FV(v->value_float_4, ctx->Color.ClearColor.f);
1794 if(ctx->Color._ClampFragmentColor)
1795 COPY_4FV(v->value_float_4, ctx->Color.BlendColor);
1797 COPY_4FV(v->value_float_4, ctx->Color.BlendColorUnclamped);
1800 if(ctx->Color._ClampFragmentColor)
1801 v->value_float = ctx->Color.AlphaRef;
1803 v->value_float = ctx->Color.AlphaRefUnclamped;
2533 v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
2543 v->value_int = ctx->Color.Blend[index].SrcRGB;
2550 v->value_int = ctx->Color.Blend[index].SrcA;
2559 v->value_int = ctx->Color.Blend[index].DstRGB;
2566 v->value_int = ctx->Color.Blend[index].DstA;
2573 v->value_int = ctx->Color.Blend[index].EquationRGB;
2580 v->value_int = ctx->Color.Blend[index].EquationA;
2588 v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
2589 v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
2590 v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
2591 v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;