Lines Matching defs:button
217 if (check_boundary (this, event.button.x, event.button.y)) {
218 SDL_PrivateMouseMotion (0, 0, event.button.x - OffsetX,
219 event.button.y - OffsetY) ;
222 SDL_PrivateMouseMotion (0, 0, event.button.x, event.button.y) ;
230 int button = event.button.buttons ;
232 Dprintf ("button down\n") ;
234 switch (button) {
236 button = 1 ;
239 button = 2 ;
242 button = 3 ;
245 button = 0 ;
247 last_button_down = button ;
250 if (check_boundary (this, event.button.x, event.button.y)) {
251 SDL_PrivateMouseButton (SDL_PRESSED, button,
252 event.button.x - OffsetX, event.button.y - OffsetY) ;
255 SDL_PrivateMouseButton (SDL_PRESSED, button,
256 event.button.x, event.button.y) ;
261 // do not konw which button is released
264 Dprintf ("button up\n") ;
267 if (check_boundary (this, event.button.x, event.button.y)) {
269 event.button.x - OffsetX, event.button.y - OffsetY) ;
273 event.button.x, event.button.y) ;