Lines Matching refs:setStaticData

616     private void setStaticData(GameObjectType type, FixedSizeArray<BaseObject> data) {
864 setStaticData(GameObjectType.PLAYER, staticData);
994 setStaticData(GameObjectType.PLAYER_JETS, jetStaticData);
1034 setStaticData(GameObjectType.PLAYER_SPARKS, sparksStaticData);
1077 setStaticData(GameObjectType.PLAYER_GLOW, glowStaticData);
1156 setStaticData(GameObjectType.ENEMY_SPARKS, staticData);
1226 setStaticData(GameObjectType.BROBOT, staticData);
1404 setStaticData(GameObjectType.SNAILBOMB, staticData);
1617 setStaticData(GameObjectType.SHADOWSLIME, staticData);
1824 setStaticData(GameObjectType.MUDMAN, staticData);
1973 setStaticData(GameObjectType.SKELETON, staticData);
2078 setStaticData(GameObjectType.KARAGUIN, staticData);
2242 setStaticData(GameObjectType.PINK_NAMAZU, staticData);
2344 setStaticData(GameObjectType.BAT, staticData);
2443 setStaticData(GameObjectType.STING, staticData);
2553 setStaticData(GameObjectType.ONION, staticData);
2778 setStaticData(GameObjectType.WANDA, staticData);
2964 setStaticData(GameObjectType.KYLE, staticData);
3056 setStaticData(GameObjectType.KYLE_DEAD, staticData);
3118 setStaticData(GameObjectType.ANDOU_DEAD, staticData);
3227 setStaticData(GameObjectType.KABOCHA, staticData);
3329 setStaticData(GameObjectType.ROKUDOU_TERMINAL, staticData);
3415 setStaticData(GameObjectType.KABOCHA_TERMINAL, staticData);
3548 setStaticData(GameObjectType.EVIL_KABOCHA, staticData);
3720 setStaticData(GameObjectType.ROKUDOU, staticData);
3888 setStaticData(GameObjectType.GHOST, staticData);
3978 setStaticData(GameObjectType.ENERGY_BALL, staticData);
4060 setStaticData(GameObjectType.WANDA_SHOT, staticData);
4131 setStaticData(GameObjectType.CANNON_BALL, staticData);
4209 setStaticData(GameObjectType.TURRET_BULLET, staticData);
4284 setStaticData(GameObjectType.BROBOT_BULLET, staticData);
4355 setStaticData(GameObjectType.COIN, staticData);
4456 setStaticData(GameObjectType.RUBY, staticData);
4557 setStaticData(GameObjectType.DIARY, staticData);
4718 setStaticData(type, staticData);
4840 setStaticData(type, staticData);
4935 setStaticData(GameObjectType.CANNON, staticData);
5052 setStaticData(GameObjectType.BROBOT_SPAWNER, staticData);
5185 setStaticData(GameObjectType.CRUSHER_ANDOU, staticData);
5319 setStaticData(GameObjectType.BREAKABLE_BLOCK, staticData);
5483 setStaticData(GameObjectType.HINT_SIGN, staticData);
5574 setStaticData(GameObjectType.TURRET, staticData);
5688 setStaticData(GameObjectType.DUST, staticData);
5761 setStaticData(GameObjectType.EXPLOSION_SMALL, staticData);
5843 setStaticData(GameObjectType.EXPLOSION_LARGE, staticData);
5986 setStaticData(GameObjectType.EXPLOSION_GIANT, staticData);
6092 setStaticData(GameObjectType.GHOST_NPC, staticData);
6124 setStaticData(GameObjectType.CAMERA_BIAS, staticData);
6219 setStaticData(GameObjectType.SMOKE_BIG, staticData);
6290 setStaticData(GameObjectType.SMOKE_SMALL, staticData);
6376 setStaticData(GameObjectType.CRUSH_FLASH, staticData);
6448 setStaticData(GameObjectType.FLASH, staticData);
6548 setStaticData(GameObjectType.BREAKABLE_BLOCK_PIECE, staticData);
6668 setStaticData(GameObjectType.GEM_EFFECT, staticData);