Lines Matching refs:staticData

633         FixedSizeArray<BaseObject> staticData = getStaticData(type);
634 assert staticData != null;
636 if (staticData != null) {
637 final int staticDataCount = staticData.getCount();
640 BaseObject entry = staticData.get(x);
653 FixedSizeArray<BaseObject> staticData = mStaticData.get(x);
654 if (staticData != null) {
655 final int count = staticData.getCount();
657 BaseObject entry = staticData.get(y);
664 staticData.clear();
700 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.PLAYER);
702 if (staticData == null) {
704 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
848 staticData.add(gravity);
849 staticData.add(movement);
850 staticData.add(physics);
853 staticData.add(idle);
854 staticData.add(angle);
855 staticData.add(extremeAngle);
856 staticData.add(up);
857 staticData.add(boostAngle);
858 staticData.add(boostExtremeAngle);
859 staticData.add(stomp);
860 staticData.add(hitReactAnim);
861 staticData.add(deathAnim);
862 staticData.add(frozenAnim);
864 setStaticData(GameObjectType.PLAYER, staticData);
1125 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.ENEMY_SPARKS);
1126 if (staticData == null) {
1127 staticData = new FixedSizeArray<BaseObject>(1);
1155 staticData.add(sparksAnim);
1156 setStaticData(GameObjectType.ENEMY_SPARKS, staticData);
1171 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.BROBOT);
1172 if (staticData == null) {
1174 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
1220 staticData.add(gravity);
1221 staticData.add(movement);
1222 staticData.add(physics);
1223 staticData.add(idle);
1224 staticData.add(walk);
1226 setStaticData(GameObjectType.BROBOT, staticData);
1347 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.SNAILBOMB);
1348 if (staticData == null) {
1350 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
1396 staticData.add(gravity);
1397 staticData.add(movement);
1398 staticData.add(physics);
1399 staticData.add(idle);
1400 staticData.add(walk);
1401 staticData.add(attack);
1404 setStaticData(GameObjectType.SNAILBOMB, staticData);
1499 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.SHADOWSLIME);
1500 if (staticData == null) {
1502 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
1611 staticData.add(popOut);
1612 staticData.add(idle);
1613 staticData.add(hidden);
1614 staticData.add(appear);
1615 staticData.add(attack);
1617 setStaticData(GameObjectType.SHADOWSLIME, staticData);
1710 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.MUDMAN);
1711 if (staticData == null) {
1713 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
1816 staticData.add(gravity);
1817 staticData.add(movement);
1818 staticData.add(physics);
1819 staticData.add(solidSurface);
1820 staticData.add(idle);
1821 staticData.add(walk);
1822 staticData.add(attack);
1824 setStaticData(GameObjectType.MUDMAN, staticData);
1893 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.SKELETON);
1894 if (staticData == null) {
1896 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
1965 staticData.add(gravity);
1966 staticData.add(movement);
1967 staticData.add(physics);
1968 staticData.add(solidSurface);
1969 staticData.add(idle);
1970 staticData.add(walk);
1971 staticData.add(attack);
1973 setStaticData(GameObjectType.SKELETON, staticData);
2046 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.KARAGUIN);
2047 if (staticData == null) {
2049 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
2074 staticData.add(movement);
2075 staticData.add(idle);
2078 setStaticData(GameObjectType.KARAGUIN, staticData);
2143 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.PINK_NAMAZU);
2144 if (staticData == null) {
2146 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
2234 staticData.add(gravity);
2235 staticData.add(movement);
2236 staticData.add(physics);
2237 staticData.add(solidSurface);
2238 staticData.add(idle);
2239 staticData.add(wake);
2240 staticData.add(attack);
2242 setStaticData(GameObjectType.PINK_NAMAZU, staticData);
2309 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.BAT);
2310 if (staticData == null) {
2312 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
2340 staticData.add(movement);
2341 staticData.add(idle);
2344 setStaticData(GameObjectType.BAT, staticData);
2410 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.STING);
2411 if (staticData == null) {
2413 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
2439 staticData.add(movement);
2440 staticData.add(idle);
2443 setStaticData(GameObjectType.STING, staticData);
2508 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.ONION);
2509 if (staticData == null) {
2511 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
2547 staticData.add(gravity);
2548 staticData.add(movement);
2549 staticData.add(physics);
2550 staticData.add(idle);
2551 staticData.add(walk);
2553 setStaticData(GameObjectType.ONION, staticData);
2631 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.WANDA);
2632 if (staticData == null) {
2634 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
2768 staticData.add(gravity);
2769 staticData.add(movement);
2770 staticData.add(physics);
2771 staticData.add(idle);
2772 staticData.add(walk);
2773 staticData.add(run);
2774 staticData.add(jumpStart);
2775 staticData.add(jumpAir);
2776 staticData.add(attack);
2778 setStaticData(GameObjectType.WANDA, staticData);
2855 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.KYLE);
2856 if (staticData == null) {
2858 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
2954 staticData.add(gravity);
2955 staticData.add(movement);
2956 staticData.add(physics);
2957 staticData.add(idle);
2958 staticData.add(walk);
2959 staticData.add(runStart);
2960 staticData.add(run);
2961 staticData.add(jumpStart);
2962 staticData.add(jumpAir);
2964 setStaticData(GameObjectType.KYLE, staticData);
3037 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.KYLE_DEAD);
3038 if (staticData == null) {
3040 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
3054 staticData.add(idle);
3056 setStaticData(GameObjectType.KYLE_DEAD, staticData);
3103 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.ANDOU_DEAD);
3104 if (staticData == null) {
3106 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
3116 staticData.add(idle);
3118 setStaticData(GameObjectType.ANDOU_DEAD, staticData);
3171 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.KABOCHA);
3172 if (staticData == null) {
3174 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
3221 staticData.add(gravity);
3222 staticData.add(movement);
3223 staticData.add(physics);
3224 staticData.add(idle);
3225 staticData.add(walk);
3227 setStaticData(GameObjectType.KABOCHA, staticData);
3287 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.ROKUDOU_TERMINAL);
3288 if (staticData == null) {
3290 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
3327 staticData.add(idle);
3329 setStaticData(GameObjectType.ROKUDOU_TERMINAL, staticData);
3373 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.KABOCHA_TERMINAL);
3374 if (staticData == null) {
3376 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
3413 staticData.add(idle);
3415 setStaticData(GameObjectType.KABOCHA_TERMINAL, staticData);
3458 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.EVIL_KABOCHA);
3459 if (staticData == null) {
3461 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
3539 staticData.add(gravity);
3540 staticData.add(movement);
3541 staticData.add(physics);
3542 staticData.add(idle);
3543 staticData.add(walk);
3544 staticData.add(surprised);
3545 staticData.add(hit);
3546 staticData.add(die);
3548 setStaticData(GameObjectType.EVIL_KABOCHA, staticData);
3631 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.ROKUDOU);
3632 if (staticData == null) {
3634 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
3711 staticData.add(movement);
3712 staticData.add(physics);
3713 staticData.add(idle);
3714 staticData.add(fly);
3715 staticData.add(surprised);
3716 staticData.add(hit);
3717 staticData.add(die);
3718 staticData.add(shoot);
3720 setStaticData(GameObjectType.ROKUDOU, staticData);
3840 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.GHOST);
3841 if (staticData == null) {
3843 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
3882 //staticData.add(gravity);
3883 staticData.add(movement);
3884 staticData.add(physics);
3885 staticData.add(ghost);
3886 staticData.add(idle);
3888 setStaticData(GameObjectType.GHOST, staticData);
3949 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.ENERGY_BALL);
3950 if (staticData == null) {
3952 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
3975 staticData.add(movement);
3976 staticData.add(idle);
3978 setStaticData(GameObjectType.ENERGY_BALL, staticData);
4031 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.WANDA_SHOT);
4032 if (staticData == null) {
4034 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4057 staticData.add(movement);
4058 staticData.add(idle);
4060 setStaticData(GameObjectType.WANDA_SHOT, staticData);
4113 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.CANNON_BALL);
4114 if (staticData == null) {
4116 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4128 staticData.add(movement);
4129 staticData.add(idle);
4131 setStaticData(GameObjectType.CANNON_BALL, staticData);
4188 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.TURRET_BULLET);
4189 if (staticData == null) {
4191 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4206 staticData.add(movement);
4207 staticData.add(idle);
4209 setStaticData(GameObjectType.TURRET_BULLET, staticData);
4262 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.BROBOT_BULLET);
4263 if (staticData == null) {
4265 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4281 staticData.add(movement);
4282 staticData.add(idle);
4284 setStaticData(GameObjectType.BROBOT_BULLET, staticData);
4327 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.COIN);
4328 if (staticData == null) {
4330 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4352 staticData.add(addCoin);
4353 staticData.add(idle);
4355 setStaticData(GameObjectType.COIN, staticData);
4381 final int staticDataSize = staticData.getCount();
4383 final BaseObject entry = staticData.get(x);
4423 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.RUBY);
4424 if (staticData == null) {
4426 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4453 staticData.add(addRuby);
4455 staticData.add(idle);
4456 setStaticData(GameObjectType.RUBY, staticData);
4473 final int staticDataSize = staticData.getCount();
4475 final BaseObject entry = staticData.get(x);
4519 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.DIARY);
4520 if (staticData == null) {
4522 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4553 staticData.add(addDiary);
4555 staticData.add(idle);
4557 setStaticData(GameObjectType.DIARY, staticData);
4576 final int staticDataSize = staticData.getCount();
4578 final BaseObject entry = staticData.get(x);
4612 FixedSizeArray<BaseObject> staticData = getStaticData(type);
4613 if (staticData == null) {
4615 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4713 staticData.add(idle_open);
4714 staticData.add(idle_closed);
4715 staticData.add(open);
4716 staticData.add(close);
4717 staticData.add(solidSurface);
4718 setStaticData(type, staticData);
4793 FixedSizeArray<BaseObject> staticData = getStaticData(type);
4794 if (staticData == null) {
4796 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4837 staticData.add(idle);
4838 staticData.add(pressed);
4840 setStaticData(type, staticData);
4908 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.CANNON);
4909 if (staticData == null) {
4911 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
4932 staticData.add(idle);
4933 staticData.add(shoot);
4935 setStaticData(GameObjectType.CANNON, staticData);
5002 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.BROBOT_SPAWNER);
5003 if (staticData == null) {
5005 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
5048 staticData.add(solidSurface);
5049 staticData.add(idle);
5052 setStaticData(GameObjectType.BROBOT_SPAWNER, staticData);
5130 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.CRUSHER_ANDOU);
5132 if (staticData == null) {
5134 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
5176 staticData.add(gravity);
5177 staticData.add(movement);
5178 staticData.add(physics);
5181 staticData.add(idle);
5182 staticData.add(stomp);
5185 setStaticData(GameObjectType.CRUSHER_ANDOU, staticData);
5269 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.BREAKABLE_BLOCK);
5270 if (staticData == null) {
5272 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
5315 staticData.add(solidSurface);
5316 staticData.add(idle);
5319 setStaticData(GameObjectType.BREAKABLE_BLOCK, staticData);
5464 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.HINT_SIGN);
5465 if (staticData == null) {
5467 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
5481 staticData.add(idle);
5483 setStaticData(GameObjectType.HINT_SIGN, staticData);
5530 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.TURRET);
5531 if (staticData == null) {
5533 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
5569 staticData.add(idle);
5570 staticData.add(attack);
5571 staticData.add(ghost);
5574 setStaticData(GameObjectType.TURRET, staticData);
5670 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.DUST);
5671 if (staticData == null) {
5673 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
5687 staticData.add(idle);
5688 setStaticData(GameObjectType.DUST, staticData);
5728 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.EXPLOSION_SMALL);
5729 if (staticData == null) {
5731 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
5760 staticData.add(idle);
5761 setStaticData(GameObjectType.EXPLOSION_SMALL, staticData);
5803 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.EXPLOSION_LARGE);
5804 if (staticData == null) {
5806 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
5842 staticData.add(idle);
5843 setStaticData(GameObjectType.EXPLOSION_LARGE, staticData);
5891 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.EXPLOSION_GIANT);
5892 if (staticData == null) {
5894 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
5981 staticData.add(idle);
5982 staticData.add(smallBlast1);
5983 staticData.add(smallBlast2);
5984 staticData.add(smallBlast3);
5986 setStaticData(GameObjectType.EXPLOSION_GIANT, staticData);
5998 final SpriteAnimation idle = (SpriteAnimation)staticData.get(0);
5999 final SpriteAnimation smallBlast1 = (SpriteAnimation)staticData.get(1);
6000 final SpriteAnimation smallBlast2 = (SpriteAnimation)staticData.get(2);
6001 final SpriteAnimation smallBlast3 = (SpriteAnimation)staticData.get(3);
6080 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.GHOST_NPC);
6081 if (staticData == null) {
6083 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
6088 staticData.add(gravity);
6089 staticData.add(movement);
6092 setStaticData(GameObjectType.GHOST_NPC, staticData);
6115 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.CAMERA_BIAS);
6116 if (staticData == null) {
6118 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
6122 staticData.add(bias);
6124 setStaticData(GameObjectType.CAMERA_BIAS, staticData);
6144 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.SMOKE_BIG);
6145 if (staticData == null) {
6147 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
6213 staticData.add(idle);
6214 staticData.add(idle2);
6215 staticData.add(idle3);
6216 staticData.add(idle4);
6217 staticData.add(idle5);
6218 staticData.add(movement);
6219 setStaticData(GameObjectType.SMOKE_BIG, staticData);
6264 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.SMOKE_SMALL);
6265 if (staticData == null) {
6267 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
6288 staticData.add(idle);
6289 staticData.add(movement);
6290 setStaticData(GameObjectType.SMOKE_SMALL, staticData);
6334 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.CRUSH_FLASH);
6335 if (staticData == null) {
6337 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
6374 staticData.add(back);
6375 staticData.add(front);
6376 setStaticData(GameObjectType.CRUSH_FLASH, staticData);
6430 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.FLASH);
6431 if (staticData == null) {
6433 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
6447 staticData.add(back);
6448 setStaticData(GameObjectType.FLASH, staticData);
6523 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.BREAKABLE_BLOCK_PIECE);
6524 if (staticData == null) {
6526 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
6544 staticData.add(render);
6545 staticData.add(movement);
6546 staticData.add(gravity);
6547 staticData.add(physics);
6548 setStaticData(GameObjectType.BREAKABLE_BLOCK_PIECE, staticData);
6659 FixedSizeArray<BaseObject> staticData = getStaticData(GameObjectType.GEM_EFFECT);
6660 if (staticData == null) {
6662 staticData = new FixedSizeArray<BaseObject>(staticObjectCount);
6666 staticData.add(movement);
6668 setStaticData(GameObjectType.GEM_EFFECT, staticData);