Lines Matching defs:depth
119 int depth,
125 fSizes[depth].fX, fSizes[depth].fY);
133 0 == depth ? SkRegion::kReplace_Op :
137 if (kNestingDepth == depth) {
144 this->recurse(canvas, depth+1, childOffset);
146 childOffset += fSizes[depth+1];
147 this->recurse(canvas, depth+1, childOffset);
149 childOffset.fX = offset.fX + fSizes[depth+1].fX;
151 this->recurse(canvas, depth+1, childOffset);
154 childOffset.fY = offset.fY + fSizes[depth+1].fY;
155 this->recurse(canvas, depth+1, childOffset);