Lines Matching defs:draw
31 Draw* draw = static_cast<Draw*>(fAlloc.allocThrow(sizeof(Draw)));
32 *draw = fCurrentState;
33 draw->fOffset = SkToU32(offset);
34 return draw;
144 Draw* draw = static_cast<Draw*>((*fDraws)[fPlaybackIndex]);
145 Node* targetNode = draw->fNode;
160 // saveLayers, so it may take several draw() calls before the next draw actually occurs)
211 // for the draw, and return its offset.
212 this->setCurrentMatrix(draw->fMatrix);
215 return draw->fOffset;