Lines Matching refs:preset
1607 // Gets the currently set preset ID.
1609 // manually since a preset was set.
1624 // Sets the current preset by ID.
1629 // preset The preset ID.
1632 void EqualizerSetPreset(EffectContext *pContext, int preset){
1634 //ALOGV("\tEqualizerSetPreset(%d)", preset);
1635 pContext->pBundledContext->CurPreset = preset;
1641 EQNB_5BandSoftPresets[i + preset * FIVEBAND_NUMBANDS];
1659 // Gets a human-readable name for a preset ID. Will return "Custom" if
1663 // preset The preset ID. Must be less than number of presets.
1666 const char * EqualizerGetPresetName(int32_t preset){
1667 //ALOGV("\tEqualizerGetPresetName start(%d)", preset);
1668 if (preset == PRESET_CUSTOM) {
1671 return gEqualizerPresets[preset].name;
1673 //ALOGV("\tEqualizerGetPresetName end(%d)", preset);
2378 //ALOGV("\tEqualizer_getParameter() EQ_PARAM_GET_PRESET_NAME preset %d, name %s len %d",
2418 int32_t preset;
2428 preset = (int32_t)(*(uint16_t *)pValue);
2430 //ALOGV("\tEqualizer_setParameter() EQ_PARAM_CUR_PRESET %d", preset);
2431 if ((preset >= EqualizerGetNumPresets())||(preset < 0)) {
2435 EqualizerSetPreset(pContext, preset);