Lines Matching defs:GLEnv

34 GLEnv::GLEnv()
44 GLEnv::~GLEnv() {
76 ALOGE("GLEnv: Error tearing down GL Environment!");
79 bool GLEnv::IsInitialized() const {
85 bool GLEnv::Deactivate() {
90 bool GLEnv::Activate() {
108 bool GLEnv::SwapBuffers() {
113 bool GLEnv::InitWithCurrentContext() {
126 bool GLEnv::InitWithNewContext() {
128 ALOGE("GLEnv: Attempting to reinitialize environment!");
160 ALOGE("GLEnv::Init: No suitable EGL configuration found!");
188 bool GLEnv::IsActive() const {
195 bool GLEnv::IsContextActive() const {
199 bool GLEnv::IsAnyContextActive() {
203 int GLEnv::AddWindowSurface(const EGLSurface& surface, WindowHandle* window_handle) {
209 int GLEnv::AddSurface(const EGLSurface& surface) {
213 bool GLEnv::SwitchToSurfaceId(int surface_id) {
227 bool GLEnv::ReleaseSurfaceId(int surface_id) {
245 bool GLEnv::SetSurfaceTimestamp(int64_t timestamp) {
259 int GLEnv::FindSurfaceIdForWindow(const WindowHandle* window_handle) {
272 int GLEnv::AddContext(const EGLContext& context) {
278 bool GLEnv::SwitchToContextId(int context_id) {
290 void GLEnv::ReleaseContextId(int context_id) {
302 bool GLEnv::CheckGLError(const std::string& op) {
313 bool GLEnv::CheckEGLError(const std::string& op) {
326 bool GLEnv::CheckEGLMakeCurrentError() {
351 GLuint GLEnv::GetCurrentProgram() {
358 EGLDisplay GLEnv::GetCurrentDisplay() {
362 int GLEnv::NumberOfComponents(GLenum type) {
390 void GLEnv::AttachShader(int key, ShaderProgram* shader) {
397 void GLEnv::AttachVertexFrame(int key, VertexFrame* frame) {
404 ShaderProgram* GLEnv::ShaderWithKey(int key) {
408 VertexFrame* GLEnv::VertexFrameWithKey(int key) {