Lines Matching refs:ALOGD
104 ALOGD("const char* shaderSrc[] = {");
110 ALOGD(" \"%*s\"%s", len, s, comma);
112 ALOGD(" \"%s\"%s", s, comma);
115 ALOGD("};");
117 ALOGD("const GLint* shaderLength[] = {");
121 ALOGD(" \"%d\"%s", len, comma);
123 ALOGD("};");
124 ALOGD("glShaderSource(%u, %u, shaderSrc, shaderLength);",
127 ALOGD("glShaderSource(%u, %u, shaderSrc, (const GLint*) 0);",
138 ALOGD("const %s value[] = {", typeString);
159 ALOGD("%s", builder.getString());
162 ALOGD("%s", ""); // Print a blank line.
165 ALOGD("};");
171 ALOGD("glUniform%d%c(%u, %u, value);", elementCount, type, location, count);
177 ALOGD("glUniformMatrix%dfv(%u, %u, %s, value);", matrixSideLength, location, count,
317 ALOGD("%s", builder.getString());
413 ALOGD("[" #_api "] 0x%x", status); \