Lines Matching refs:result

36     SLresult result;
40 result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
41 ASSERT_EQ(SL_RESULT_SUCCESS, result);
42 result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
43 ASSERT_EQ(SL_RESULT_SUCCESS, result);
45 result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
46 ASSERT_EQ(SL_RESULT_SUCCESS, result);
50 result = (*engineEngine)->CreateOutputMix(engineEngine, &outputmixObject, 0, NULL, NULL);
51 ASSERT_EQ(SL_RESULT_SUCCESS, result);
52 result = (*outputmixObject)->Realize(outputmixObject, SL_BOOLEAN_FALSE);
53 ASSERT_EQ(SL_RESULT_SUCCESS, result);
75 result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audiosrc, &audiosnk,
77 ASSERT_EQ(SL_RESULT_SUCCESS, result);
78 result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
79 ASSERT_EQ(SL_RESULT_SUCCESS, result);
81 result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
82 ASSERT_EQ(SL_RESULT_SUCCESS, result);
84 result = (*playerObject)->GetInterface(playerObject, SL_IID_SEEK, &playerSeek);
85 ASSERT_EQ(SL_RESULT_SUCCESS, result);
87 result = (*playerPlay)->GetDuration(playerPlay, &duration);
88 ASSERT_EQ(SL_RESULT_SUCCESS, result);
89 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PAUSED);
90 ASSERT_EQ(SL_RESULT_SUCCESS, result);
91 result = (*playerPlay)->GetDuration(playerPlay, &duration);
92 ASSERT_EQ(SL_RESULT_SUCCESS, result);
93 result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
94 ASSERT_EQ(SL_RESULT_SUCCESS, result);
103 result = (*playerSeek)->SetPosition(playerSeek, (SLmillisecond) position,
105 ASSERT_EQ(SL_RESULT_SUCCESS, result);
126 result = (*playerSeek)->SetPosition(playerSeek, newPos, SL_SEEKMODE_ACCURATE);
127 ASSERT_EQ(SL_RESULT_SUCCESS, result);
129 result = (*playerPlay)->GetPosition(playerPlay, &nowPos);
130 ASSERT_EQ(SL_RESULT_SUCCESS, result);