Bullet Physics

An example of the Bullet Physics SDK ported to Native Client, using WebGL for rendering.

Example courtesy John McCutchan. Read his description of the demo or browse the source.

Simulation Time: 0μs
FPS: 0

Controls

  • Click and drag an object to move it
  • Click and drag elsewhere to rotate the camera
  • Use the mousewheel to zoom in/out

Add Objects