Multi-Threaded Raycasted Earth

An example of using multiple threads to render the globe through ray-tracing.

Note: the C++ source code of this demo is available in the Native Client SDK (examples/demo/earth).

FPS: 0

Controls

Thread Count:
Zoom:
Light:

Image Credit: NASA Goddard Space Flight Center Image by Reto Stöckli (land surface, shallow water, clouds). Enhancements by Robert Simmon (ocean color, compositing, 3D globes, animation).
Data and technical support: MODIS Land Group; MODIS Science Data, Support Team; MODIS Atmosphere Group; MODIS Ocean Group Additional data: USGS EROS Data Center (topography); USGS Terrestrial Remote Sensing Flagstaff Field Center (Antarctica); Defense Meteorological Satellite Program (city lights).