Name ANGLE_program_binary Name Strings GL_ANGLE_program_binary Contributors Alastair Patrick, Google Inc. Daniel Koch, TransGaming Inc. Contact Alastair Patrick, Google Inc. (apatrick 'at' google 'dot' com) Status Under development. Version Last Modifed Date: June 6, 2012 Revision: #1 Number TBD Dependencies OpenGL ES 2.0 is required. OES_get_program_binary is required. This extension is written against the OpenGL ES 2.0.25 specification. Overview This extension makes available a program binary format, PROGRAM_BINARY_ANGLE. It enables retrieving and loading of pre-linked ANGLE program objects. New Procedures and Functions None New Tokens Accepted by the parameter of ProgramBinaryOES: PROGRAM_BINARY_ANGLE 0x93A6 Additions to Chapter 2 of the OpenGL-ES 2.0 Specification (OpenGL Operation) Add the following paragraph to the end of section 2.15.4, Program Binaries: "PROGRAM_BINARY_ANGLE, returned in the list of PROGRAM_BINARY_FORMATS_OES, is a format that may be loaded into a program object via ProgramBinaryOES." Additions to Chapter 3 of the OpenGL ES 2.0 specification (Rasterizatoin) None. Additions to Chapter 4 of the OpenGL ES 2.0 specification (Per-Fragment Operations and the Framebuffer) None. Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special Functions) None. Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and State Requests) None. Errors None New State None. Issues None Revision History 06/06/2012 apatrick intial revision