/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. */ dst->activeTexture = src.activeTexture; dst->attachShader = src.attachShader; dst->bindAttribLocation = src.bindAttribLocation; dst->bindBuffer = src.bindBuffer; dst->bindFramebuffer = src.bindFramebuffer; dst->bindRenderbuffer = src.bindRenderbuffer; dst->bindTexture = src.bindTexture; dst->blendColor = src.blendColor; dst->blendEquation = src.blendEquation; dst->blendEquationSeparate = src.blendEquationSeparate; dst->blendFunc = src.blendFunc; dst->blendFuncSeparate = src.blendFuncSeparate; dst->bufferData = src.bufferData; dst->bufferSubData = src.bufferSubData; dst->checkFramebufferStatus = src.checkFramebufferStatus; dst->clear = src.clear; dst->clearColor = src.clearColor; dst->clearDepthf = src.clearDepthf; dst->clearStencil = src.clearStencil; dst->colorMask = src.colorMask; dst->compileShader = src.compileShader; dst->compressedTexImage2D = src.compressedTexImage2D; dst->compressedTexSubImage2D = src.compressedTexSubImage2D; dst->copyTexImage2D = src.copyTexImage2D; dst->copyTexSubImage2D = src.copyTexSubImage2D; dst->createProgram = src.createProgram; dst->createShader = src.createShader; dst->cullFace = src.cullFace; dst->deleteBuffers = src.deleteBuffers; dst->deleteFramebuffers = src.deleteFramebuffers; dst->deleteProgram = src.deleteProgram; dst->deleteRenderbuffers = src.deleteRenderbuffers; dst->deleteShader = src.deleteShader; dst->deleteTextures = src.deleteTextures; dst->depthFunc = src.depthFunc; dst->depthMask = src.depthMask; dst->depthRangef = src.depthRangef; dst->detachShader = src.detachShader; dst->disable = src.disable; dst->disableVertexAttribArray = src.disableVertexAttribArray; dst->drawArrays = src.drawArrays; dst->drawElements = src.drawElements; dst->enable = src.enable; dst->enableVertexAttribArray = src.enableVertexAttribArray; dst->finish = src.finish; dst->flush = src.flush; dst->framebufferRenderbuffer = src.framebufferRenderbuffer; dst->framebufferTexture2D = src.framebufferTexture2D; dst->frontFace = src.frontFace; dst->genBuffers = src.genBuffers; dst->generateMipmap = src.generateMipmap; dst->genFramebuffers = src.genFramebuffers; dst->genRenderbuffers = src.genRenderbuffers; dst->genTextures = src.genTextures; dst->getActiveAttrib = src.getActiveAttrib; dst->getActiveUniform = src.getActiveUniform; dst->getAttachedShaders = src.getAttachedShaders; dst->getAttribLocation = src.getAttribLocation; dst->getBooleanv = src.getBooleanv; dst->getBufferParameteriv = src.getBufferParameteriv; dst->getError = src.getError; dst->getFloatv = src.getFloatv; dst->getFramebufferAttachmentParameteriv = src.getFramebufferAttachmentParameteriv; dst->getIntegerv = src.getIntegerv; dst->getProgramiv = src.getProgramiv; dst->getProgramInfoLog = src.getProgramInfoLog; dst->getRenderbufferParameteriv = src.getRenderbufferParameteriv; dst->getShaderiv = src.getShaderiv; dst->getShaderInfoLog = src.getShaderInfoLog; dst->getShaderPrecisionFormat = src.getShaderPrecisionFormat; dst->getShaderSource = src.getShaderSource; dst->getString = src.getString; dst->getTexParameterfv = src.getTexParameterfv; dst->getTexParameteriv = src.getTexParameteriv; dst->getUniformfv = src.getUniformfv; dst->getUniformiv = src.getUniformiv; dst->getUniformLocation = src.getUniformLocation; dst->getVertexAttribfv = src.getVertexAttribfv; dst->getVertexAttribiv = src.getVertexAttribiv; dst->getVertexAttribPointerv = src.getVertexAttribPointerv; dst->hint = src.hint; dst->isBuffer = src.isBuffer; dst->isEnabled = src.isEnabled; dst->isFramebuffer = src.isFramebuffer; dst->isProgram = src.isProgram; dst->isRenderbuffer = src.isRenderbuffer; dst->isShader = src.isShader; dst->isTexture = src.isTexture; dst->lineWidth = src.lineWidth; dst->linkProgram = src.linkProgram; dst->pixelStorei = src.pixelStorei; dst->polygonOffset = src.polygonOffset; dst->readPixels = src.readPixels; dst->releaseShaderCompiler = src.releaseShaderCompiler; dst->renderbufferStorage = src.renderbufferStorage; dst->sampleCoverage = src.sampleCoverage; dst->scissor = src.scissor; dst->shaderBinary = src.shaderBinary; dst->shaderSource = src.shaderSource; dst->stencilFunc = src.stencilFunc; dst->stencilFuncSeparate = src.stencilFuncSeparate; dst->stencilMask = src.stencilMask; dst->stencilMaskSeparate = src.stencilMaskSeparate; dst->stencilOp = src.stencilOp; dst->stencilOpSeparate = src.stencilOpSeparate; dst->texImage2D = src.texImage2D; dst->texParameterf = src.texParameterf; dst->texParameterfv = src.texParameterfv; dst->texParameteri = src.texParameteri; dst->texParameteriv = src.texParameteriv; dst->texSubImage2D = src.texSubImage2D; dst->uniform1f = src.uniform1f; dst->uniform1fv = src.uniform1fv; dst->uniform1i = src.uniform1i; dst->uniform1iv = src.uniform1iv; dst->uniform2f = src.uniform2f; dst->uniform2fv = src.uniform2fv; dst->uniform2i = src.uniform2i; dst->uniform2iv = src.uniform2iv; dst->uniform3f = src.uniform3f; dst->uniform3fv = src.uniform3fv; dst->uniform3i = src.uniform3i; dst->uniform3iv = src.uniform3iv; dst->uniform4f = src.uniform4f; dst->uniform4fv = src.uniform4fv; dst->uniform4i = src.uniform4i; dst->uniform4iv = src.uniform4iv; dst->uniformMatrix2fv = src.uniformMatrix2fv; dst->uniformMatrix3fv = src.uniformMatrix3fv; dst->uniformMatrix4fv = src.uniformMatrix4fv; dst->useProgram = src.useProgram; dst->validateProgram = src.validateProgram; dst->vertexAttrib1f = src.vertexAttrib1f; dst->vertexAttrib1fv = src.vertexAttrib1fv; dst->vertexAttrib2f = src.vertexAttrib2f; dst->vertexAttrib2fv = src.vertexAttrib2fv; dst->vertexAttrib3f = src.vertexAttrib3f; dst->vertexAttrib3fv = src.vertexAttrib3fv; dst->vertexAttrib4f = src.vertexAttrib4f; dst->vertexAttrib4fv = src.vertexAttrib4fv; dst->vertexAttribPointer = src.vertexAttribPointer; dst->viewport = src.viewport; dst->readBuffer = src.readBuffer; dst->drawRangeElements = src.drawRangeElements; dst->texImage3D = src.texImage3D; dst->texSubImage3D = src.texSubImage3D; dst->copyTexSubImage3D = src.copyTexSubImage3D; dst->compressedTexImage3D = src.compressedTexImage3D; dst->compressedTexSubImage3D = src.compressedTexSubImage3D; dst->genQueries = src.genQueries; dst->deleteQueries = src.deleteQueries; dst->isQuery = src.isQuery; dst->beginQuery = src.beginQuery; dst->endQuery = src.endQuery; dst->getQueryiv = src.getQueryiv; dst->getQueryObjectuiv = src.getQueryObjectuiv; dst->unmapBuffer = src.unmapBuffer; dst->getBufferPointerv = src.getBufferPointerv; dst->drawBuffers = src.drawBuffers; dst->uniformMatrix2x3fv = src.uniformMatrix2x3fv; dst->uniformMatrix3x2fv = src.uniformMatrix3x2fv; dst->uniformMatrix2x4fv = src.uniformMatrix2x4fv; dst->uniformMatrix4x2fv = src.uniformMatrix4x2fv; dst->uniformMatrix3x4fv = src.uniformMatrix3x4fv; dst->uniformMatrix4x3fv = src.uniformMatrix4x3fv; dst->blitFramebuffer = src.blitFramebuffer; dst->renderbufferStorageMultisample = src.renderbufferStorageMultisample; dst->framebufferTextureLayer = src.framebufferTextureLayer; dst->mapBufferRange = src.mapBufferRange; dst->flushMappedBufferRange = src.flushMappedBufferRange; dst->bindVertexArray = src.bindVertexArray; dst->deleteVertexArrays = src.deleteVertexArrays; dst->genVertexArrays = src.genVertexArrays; dst->isVertexArray = src.isVertexArray; dst->getIntegeri_v = src.getIntegeri_v; dst->beginTransformFeedback = src.beginTransformFeedback; dst->endTransformFeedback = src.endTransformFeedback; dst->bindBufferRange = src.bindBufferRange; dst->bindBufferBase = src.bindBufferBase; dst->transformFeedbackVaryings = src.transformFeedbackVaryings; dst->getTransformFeedbackVarying = src.getTransformFeedbackVarying; dst->vertexAttribIPointer = src.vertexAttribIPointer; dst->getVertexAttribIiv = src.getVertexAttribIiv; dst->getVertexAttribIuiv = src.getVertexAttribIuiv; dst->vertexAttribI4i = src.vertexAttribI4i; dst->vertexAttribI4ui = src.vertexAttribI4ui; dst->vertexAttribI4iv = src.vertexAttribI4iv; dst->vertexAttribI4uiv = src.vertexAttribI4uiv; dst->getUniformuiv = src.getUniformuiv; dst->getFragDataLocation = src.getFragDataLocation; dst->uniform1ui = src.uniform1ui; dst->uniform2ui = src.uniform2ui; dst->uniform3ui = src.uniform3ui; dst->uniform4ui = src.uniform4ui; dst->uniform1uiv = src.uniform1uiv; dst->uniform2uiv = src.uniform2uiv; dst->uniform3uiv = src.uniform3uiv; dst->uniform4uiv = src.uniform4uiv; dst->clearBufferiv = src.clearBufferiv; dst->clearBufferuiv = src.clearBufferuiv; dst->clearBufferfv = src.clearBufferfv; dst->clearBufferfi = src.clearBufferfi; dst->getStringi = src.getStringi; dst->copyBufferSubData = src.copyBufferSubData; dst->getUniformIndices = src.getUniformIndices; dst->getActiveUniformsiv = src.getActiveUniformsiv; dst->getUniformBlockIndex = src.getUniformBlockIndex; dst->getActiveUniformBlockiv = src.getActiveUniformBlockiv; dst->getActiveUniformBlockName = src.getActiveUniformBlockName; dst->uniformBlockBinding = src.uniformBlockBinding; dst->drawArraysInstanced = src.drawArraysInstanced; dst->drawElementsInstanced = src.drawElementsInstanced; dst->fenceSync = src.fenceSync; dst->isSync = src.isSync; dst->deleteSync = src.deleteSync; dst->clientWaitSync = src.clientWaitSync; dst->waitSync = src.waitSync; dst->getInteger64v = src.getInteger64v; dst->getSynciv = src.getSynciv; dst->getInteger64i_v = src.getInteger64i_v; dst->getBufferParameteri64v = src.getBufferParameteri64v; dst->genSamplers = src.genSamplers; dst->deleteSamplers = src.deleteSamplers; dst->isSampler = src.isSampler; dst->bindSampler = src.bindSampler; dst->samplerParameteri = src.samplerParameteri; dst->samplerParameteriv = src.samplerParameteriv; dst->samplerParameterf = src.samplerParameterf; dst->samplerParameterfv = src.samplerParameterfv; dst->getSamplerParameteriv = src.getSamplerParameteriv; dst->getSamplerParameterfv = src.getSamplerParameterfv; dst->vertexAttribDivisor = src.vertexAttribDivisor; dst->bindTransformFeedback = src.bindTransformFeedback; dst->deleteTransformFeedbacks = src.deleteTransformFeedbacks; dst->genTransformFeedbacks = src.genTransformFeedbacks; dst->isTransformFeedback = src.isTransformFeedback; dst->pauseTransformFeedback = src.pauseTransformFeedback; dst->resumeTransformFeedback = src.resumeTransformFeedback; dst->getProgramBinary = src.getProgramBinary; dst->programBinary = src.programBinary; dst->programParameteri = src.programParameteri; dst->invalidateFramebuffer = src.invalidateFramebuffer; dst->invalidateSubFramebuffer = src.invalidateSubFramebuffer; dst->texStorage2D = src.texStorage2D; dst->texStorage3D = src.texStorage3D; dst->getInternalformativ = src.getInternalformativ; dst->dispatchCompute = src.dispatchCompute; dst->dispatchComputeIndirect = src.dispatchComputeIndirect; dst->drawArraysIndirect = src.drawArraysIndirect; dst->drawElementsIndirect = src.drawElementsIndirect; dst->framebufferParameteri = src.framebufferParameteri; dst->getFramebufferParameteriv = src.getFramebufferParameteriv; dst->getProgramInterfaceiv = src.getProgramInterfaceiv; dst->getProgramResourceIndex = src.getProgramResourceIndex; dst->getProgramResourceName = src.getProgramResourceName; dst->getProgramResourceiv = src.getProgramResourceiv; dst->getProgramResourceLocation = src.getProgramResourceLocation; dst->useProgramStages = src.useProgramStages; dst->activeShaderProgram = src.activeShaderProgram; dst->createShaderProgramv = src.createShaderProgramv; dst->bindProgramPipeline = src.bindProgramPipeline; dst->deleteProgramPipelines = src.deleteProgramPipelines; dst->genProgramPipelines = src.genProgramPipelines; dst->isProgramPipeline = src.isProgramPipeline; dst->getProgramPipelineiv = src.getProgramPipelineiv; dst->programUniform1i = src.programUniform1i; dst->programUniform2i = src.programUniform2i; dst->programUniform3i = src.programUniform3i; dst->programUniform4i = src.programUniform4i; dst->programUniform1ui = src.programUniform1ui; dst->programUniform2ui = src.programUniform2ui; dst->programUniform3ui = src.programUniform3ui; dst->programUniform4ui = src.programUniform4ui; dst->programUniform1f = src.programUniform1f; dst->programUniform2f = src.programUniform2f; dst->programUniform3f = src.programUniform3f; dst->programUniform4f = src.programUniform4f; dst->programUniform1iv = src.programUniform1iv; dst->programUniform2iv = src.programUniform2iv; dst->programUniform3iv = src.programUniform3iv; dst->programUniform4iv = src.programUniform4iv; dst->programUniform1uiv = src.programUniform1uiv; dst->programUniform2uiv = src.programUniform2uiv; dst->programUniform3uiv = src.programUniform3uiv; dst->programUniform4uiv = src.programUniform4uiv; dst->programUniform1fv = src.programUniform1fv; dst->programUniform2fv = src.programUniform2fv; dst->programUniform3fv = src.programUniform3fv; dst->programUniform4fv = src.programUniform4fv; dst->programUniformMatrix2fv = src.programUniformMatrix2fv; dst->programUniformMatrix3fv = src.programUniformMatrix3fv; dst->programUniformMatrix4fv = src.programUniformMatrix4fv; dst->programUniformMatrix2x3fv = src.programUniformMatrix2x3fv; dst->programUniformMatrix3x2fv = src.programUniformMatrix3x2fv; dst->programUniformMatrix2x4fv = src.programUniformMatrix2x4fv; dst->programUniformMatrix4x2fv = src.programUniformMatrix4x2fv; dst->programUniformMatrix3x4fv = src.programUniformMatrix3x4fv; dst->programUniformMatrix4x3fv = src.programUniformMatrix4x3fv; dst->validateProgramPipeline = src.validateProgramPipeline; dst->getProgramPipelineInfoLog = src.getProgramPipelineInfoLog; dst->getActiveAtomicCounterBufferiv = src.getActiveAtomicCounterBufferiv; dst->bindImageTexture = src.bindImageTexture; dst->memoryBarrier = src.memoryBarrier; dst->texStorage2DMultisample = src.texStorage2DMultisample; dst->getMultisamplefv = src.getMultisamplefv; dst->sampleMaski = src.sampleMaski; dst->getTexLevelParameteriv = src.getTexLevelParameteriv; dst->getTexLevelParameterfv = src.getTexLevelParameterfv; dst->bindVertexBuffer = src.bindVertexBuffer; dst->vertexAttribFormat = src.vertexAttribFormat; dst->vertexAttribIFormat = src.vertexAttribIFormat; dst->vertexAttribBinding = src.vertexAttribBinding; dst->vertexBindingDivisor = src.vertexBindingDivisor;