/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.replica.replicaisland; public class GenericAnimationComponent extends GameComponent { private SpriteComponent mSprite; public GenericAnimationComponent() { super(); setPhase(ComponentPhases.ANIMATION.ordinal()); reset(); } @Override public void reset() { mSprite = null; } @Override public void update(float timeDelta, BaseObject parent) { if (mSprite != null) { GameObject parentObject = (GameObject) parent; if (parentObject.facingDirection.x != 0.0f && parentObject.getVelocity().x != 0.0f) { parentObject.facingDirection.x = Utils.sign(parentObject.getVelocity().x); } switch(parentObject.getCurrentAction()) { case IDLE: mSprite.playAnimation(Animation.IDLE); break; case MOVE: mSprite.playAnimation(Animation.MOVE); break; case ATTACK: mSprite.playAnimation(Animation.ATTACK); break; case HIT_REACT: mSprite.playAnimation(Animation.HIT_REACT); break; case DEATH: mSprite.playAnimation(Animation.DEATH); break; case HIDE: mSprite.playAnimation(Animation.HIDE); break; case FROZEN: mSprite.playAnimation(Animation.FROZEN); break; case INVALID: default: mSprite.playAnimation(-1); break; } } } public void setSprite(SpriteComponent sprite) { mSprite = sprite; } public static final class Animation { public static final int IDLE = 0; public static final int MOVE = 1; public static final int ATTACK = 2; public static final int HIT_REACT = 3; public static final int DEATH = 4; public static final int HIDE = 5; public static final int FROZEN = 6; } }