/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.replica.replicaisland; /** * Simple container class for textures. Serves as a mapping between Android resource ids and * OpenGL texture names, and also as a placeholder object for textures that may or may not have * been loaded into vram. Objects can cache Texture objects but should *never* cache the texture * name itself, as it may change at any time. */ public class Texture extends AllocationGuard { public int resource; public int name; public int width; public int height; public boolean loaded; public Texture() { super(); reset(); } public void reset() { resource = -1; name = -1; width = 0; height = 0; loaded = false; } }