/* ** ** Copyright 2009, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ // This source file is automatically generated package android.opengl; /** OpenGL ES 2.0 */ public class GLES20 { public static final int GL_ACTIVE_TEXTURE = 0x84E0; public static final int GL_DEPTH_BUFFER_BIT = 0x00000100; public static final int GL_STENCIL_BUFFER_BIT = 0x00000400; public static final int GL_COLOR_BUFFER_BIT = 0x00004000; public static final int GL_FALSE = 0; public static final int GL_TRUE = 1; public static final int GL_POINTS = 0x0000; public static final int GL_LINES = 0x0001; public static final int GL_LINE_LOOP = 0x0002; public static final int GL_LINE_STRIP = 0x0003; public static final int GL_TRIANGLES = 0x0004; public static final int GL_TRIANGLE_STRIP = 0x0005; public static final int GL_TRIANGLE_FAN = 0x0006; public static final int GL_ZERO = 0; public static final int GL_ONE = 1; public static final int GL_SRC_COLOR = 0x0300; public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301; public static final int GL_SRC_ALPHA = 0x0302; public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303; public static final int GL_DST_ALPHA = 0x0304; public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305; public static final int GL_DST_COLOR = 0x0306; public static final int GL_ONE_MINUS_DST_COLOR = 0x0307; public static final int GL_SRC_ALPHA_SATURATE = 0x0308; public static final int GL_FUNC_ADD = 0x8006; public static final int GL_BLEND_EQUATION = 0x8009; public static final int GL_BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ public static final int GL_BLEND_EQUATION_ALPHA = 0x883D; public static final int GL_FUNC_SUBTRACT = 0x800A; public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B; public static final int GL_BLEND_DST_RGB = 0x80C8; public static final int GL_BLEND_SRC_RGB = 0x80C9; public static final int GL_BLEND_DST_ALPHA = 0x80CA; public static final int GL_BLEND_SRC_ALPHA = 0x80CB; public static final int GL_CONSTANT_COLOR = 0x8001; public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002; public static final int GL_CONSTANT_ALPHA = 0x8003; public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004; public static final int GL_BLEND_COLOR = 0x8005; public static final int GL_ARRAY_BUFFER = 0x8892; public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; public static final int GL_STREAM_DRAW = 0x88E0; public static final int GL_STATIC_DRAW = 0x88E4; public static final int GL_DYNAMIC_DRAW = 0x88E8; public static final int GL_BUFFER_SIZE = 0x8764; public static final int GL_BUFFER_USAGE = 0x8765; public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626; public static final int GL_FRONT = 0x0404; public static final int GL_BACK = 0x0405; public static final int GL_FRONT_AND_BACK = 0x0408; public static final int GL_TEXTURE_2D = 0x0DE1; public static final int GL_CULL_FACE = 0x0B44; public static final int GL_BLEND = 0x0BE2; public static final int GL_DITHER = 0x0BD0; public static final int GL_STENCIL_TEST = 0x0B90; public static final int GL_DEPTH_TEST = 0x0B71; public static final int GL_SCISSOR_TEST = 0x0C11; public static final int GL_POLYGON_OFFSET_FILL = 0x8037; public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E; public static final int GL_SAMPLE_COVERAGE = 0x80A0; public static final int GL_NO_ERROR = 0; public static final int GL_INVALID_ENUM = 0x0500; public static final int GL_INVALID_VALUE = 0x0501; public static final int GL_INVALID_OPERATION = 0x0502; public static final int GL_OUT_OF_MEMORY = 0x0505; public static final int GL_CW = 0x0900; public static final int GL_CCW = 0x0901; public static final int GL_LINE_WIDTH = 0x0B21; public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D; public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E; public static final int GL_CULL_FACE_MODE = 0x0B45; public static final int GL_FRONT_FACE = 0x0B46; public static final int GL_DEPTH_RANGE = 0x0B70; public static final int GL_DEPTH_WRITEMASK = 0x0B72; public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73; public static final int GL_DEPTH_FUNC = 0x0B74; public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91; public static final int GL_STENCIL_FUNC = 0x0B92; public static final int GL_STENCIL_FAIL = 0x0B94; public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95; public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96; public static final int GL_STENCIL_REF = 0x0B97; public static final int GL_STENCIL_VALUE_MASK = 0x0B93; public static final int GL_STENCIL_WRITEMASK = 0x0B98; public static final int GL_STENCIL_BACK_FUNC = 0x8800; public static final int GL_STENCIL_BACK_FAIL = 0x8801; public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; public static final int GL_STENCIL_BACK_REF = 0x8CA3; public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4; public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5; public static final int GL_VIEWPORT = 0x0BA2; public static final int GL_SCISSOR_BOX = 0x0C10; public static final int GL_COLOR_CLEAR_VALUE = 0x0C22; public static final int GL_COLOR_WRITEMASK = 0x0C23; public static final int GL_UNPACK_ALIGNMENT = 0x0CF5; public static final int GL_PACK_ALIGNMENT = 0x0D05; public static final int GL_MAX_TEXTURE_SIZE = 0x0D33; public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A; public static final int GL_SUBPIXEL_BITS = 0x0D50; public static final int GL_RED_BITS = 0x0D52; public static final int GL_GREEN_BITS = 0x0D53; public static final int GL_BLUE_BITS = 0x0D54; public static final int GL_ALPHA_BITS = 0x0D55; public static final int GL_DEPTH_BITS = 0x0D56; public static final int GL_STENCIL_BITS = 0x0D57; public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00; public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038; public static final int GL_TEXTURE_BINDING_2D = 0x8069; public static final int GL_SAMPLE_BUFFERS = 0x80A8; public static final int GL_SAMPLES = 0x80A9; public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA; public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB; public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3; public static final int GL_DONT_CARE = 0x1100; public static final int GL_FASTEST = 0x1101; public static final int GL_NICEST = 0x1102; public static final int GL_GENERATE_MIPMAP_HINT = 0x8192; public static final int GL_BYTE = 0x1400; public static final int GL_UNSIGNED_BYTE = 0x1401; public static final int GL_SHORT = 0x1402; public static final int GL_UNSIGNED_SHORT = 0x1403; public static final int GL_INT = 0x1404; public static final int GL_UNSIGNED_INT = 0x1405; public static final int GL_FLOAT = 0x1406; public static final int GL_FIXED = 0x140C; public static final int GL_DEPTH_COMPONENT = 0x1902; public static final int GL_ALPHA = 0x1906; public static final int GL_RGB = 0x1907; public static final int GL_RGBA = 0x1908; public static final int GL_LUMINANCE = 0x1909; public static final int GL_LUMINANCE_ALPHA = 0x190A; public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033; public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034; public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363; public static final int GL_FRAGMENT_SHADER = 0x8B30; public static final int GL_VERTEX_SHADER = 0x8B31; public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869; public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; public static final int GL_MAX_VARYING_VECTORS = 0x8DFC; public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872; public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; public static final int GL_SHADER_TYPE = 0x8B4F; public static final int GL_DELETE_STATUS = 0x8B80; public static final int GL_LINK_STATUS = 0x8B82; public static final int GL_VALIDATE_STATUS = 0x8B83; public static final int GL_ATTACHED_SHADERS = 0x8B85; public static final int GL_ACTIVE_UNIFORMS = 0x8B86; public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87; public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89; public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A; public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C; public static final int GL_CURRENT_PROGRAM = 0x8B8D; public static final int GL_NEVER = 0x0200; public static final int GL_LESS = 0x0201; public static final int GL_EQUAL = 0x0202; public static final int GL_LEQUAL = 0x0203; public static final int GL_GREATER = 0x0204; public static final int GL_NOTEQUAL = 0x0205; public static final int GL_GEQUAL = 0x0206; public static final int GL_ALWAYS = 0x0207; public static final int GL_KEEP = 0x1E00; public static final int GL_REPLACE = 0x1E01; public static final int GL_INCR = 0x1E02; public static final int GL_DECR = 0x1E03; public static final int GL_INVERT = 0x150A; public static final int GL_INCR_WRAP = 0x8507; public static final int GL_DECR_WRAP = 0x8508; public static final int GL_VENDOR = 0x1F00; public static final int GL_RENDERER = 0x1F01; public static final int GL_VERSION = 0x1F02; public static final int GL_EXTENSIONS = 0x1F03; public static final int GL_NEAREST = 0x2600; public static final int GL_LINEAR = 0x2601; public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700; public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701; public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702; public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703; public static final int GL_TEXTURE_MAG_FILTER = 0x2800; public static final int GL_TEXTURE_MIN_FILTER = 0x2801; public static final int GL_TEXTURE_WRAP_S = 0x2802; public static final int GL_TEXTURE_WRAP_T = 0x2803; public static final int GL_TEXTURE = 0x1702; public static final int GL_TEXTURE_CUBE_MAP = 0x8513; public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; public static final int GL_TEXTURE0 = 0x84C0; public static final int GL_TEXTURE1 = 0x84C1; public static final int GL_TEXTURE2 = 0x84C2; public static final int GL_TEXTURE3 = 0x84C3; public static final int GL_TEXTURE4 = 0x84C4; public static final int GL_TEXTURE5 = 0x84C5; public static final int GL_TEXTURE6 = 0x84C6; public static final int GL_TEXTURE7 = 0x84C7; public static final int GL_TEXTURE8 = 0x84C8; public static final int GL_TEXTURE9 = 0x84C9; public static final int GL_TEXTURE10 = 0x84CA; public static final int GL_TEXTURE11 = 0x84CB; public static final int GL_TEXTURE12 = 0x84CC; public static final int GL_TEXTURE13 = 0x84CD; public static final int GL_TEXTURE14 = 0x84CE; public static final int GL_TEXTURE15 = 0x84CF; public static final int GL_TEXTURE16 = 0x84D0; public static final int GL_TEXTURE17 = 0x84D1; public static final int GL_TEXTURE18 = 0x84D2; public static final int GL_TEXTURE19 = 0x84D3; public static final int GL_TEXTURE20 = 0x84D4; public static final int GL_TEXTURE21 = 0x84D5; public static final int GL_TEXTURE22 = 0x84D6; public static final int GL_TEXTURE23 = 0x84D7; public static final int GL_TEXTURE24 = 0x84D8; public static final int GL_TEXTURE25 = 0x84D9; public static final int GL_TEXTURE26 = 0x84DA; public static final int GL_TEXTURE27 = 0x84DB; public static final int GL_TEXTURE28 = 0x84DC; public static final int GL_TEXTURE29 = 0x84DD; public static final int GL_TEXTURE30 = 0x84DE; public static final int GL_TEXTURE31 = 0x84DF; public static final int GL_REPEAT = 0x2901; public static final int GL_CLAMP_TO_EDGE = 0x812F; public static final int GL_MIRRORED_REPEAT = 0x8370; public static final int GL_FLOAT_VEC2 = 0x8B50; public static final int GL_FLOAT_VEC3 = 0x8B51; public static final int GL_FLOAT_VEC4 = 0x8B52; public static final int GL_INT_VEC2 = 0x8B53; public static final int GL_INT_VEC3 = 0x8B54; public static final int GL_INT_VEC4 = 0x8B55; public static final int GL_BOOL = 0x8B56; public static final int GL_BOOL_VEC2 = 0x8B57; public static final int GL_BOOL_VEC3 = 0x8B58; public static final int GL_BOOL_VEC4 = 0x8B59; public static final int GL_FLOAT_MAT2 = 0x8B5A; public static final int GL_FLOAT_MAT3 = 0x8B5B; public static final int GL_FLOAT_MAT4 = 0x8B5C; public static final int GL_SAMPLER_2D = 0x8B5E; public static final int GL_SAMPLER_CUBE = 0x8B60; public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; public static final int GL_COMPILE_STATUS = 0x8B81; public static final int GL_INFO_LOG_LENGTH = 0x8B84; public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88; public static final int GL_SHADER_COMPILER = 0x8DFA; public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8; public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9; public static final int GL_LOW_FLOAT = 0x8DF0; public static final int GL_MEDIUM_FLOAT = 0x8DF1; public static final int GL_HIGH_FLOAT = 0x8DF2; public static final int GL_LOW_INT = 0x8DF3; public static final int GL_MEDIUM_INT = 0x8DF4; public static final int GL_HIGH_INT = 0x8DF5; public static final int GL_FRAMEBUFFER = 0x8D40; public static final int GL_RENDERBUFFER = 0x8D41; public static final int GL_RGBA4 = 0x8056; public static final int GL_RGB5_A1 = 0x8057; public static final int GL_RGB565 = 0x8D62; public static final int GL_DEPTH_COMPONENT16 = 0x81A5; // GL_STENCIL_INDEX does not appear in gl2.h or gl2ext.h, and there is no // token with value 0x1901. // @Deprecated public static final int GL_STENCIL_INDEX = 0x1901; public static final int GL_STENCIL_INDEX8 = 0x8D48; public static final int GL_RENDERBUFFER_WIDTH = 0x8D42; public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43; public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50; public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51; public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52; public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53; public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54; public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0; public static final int GL_DEPTH_ATTACHMENT = 0x8D00; public static final int GL_STENCIL_ATTACHMENT = 0x8D20; public static final int GL_NONE = 0; public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5; public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD; public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6; public static final int GL_RENDERBUFFER_BINDING = 0x8CA7; public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8; public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506; native private static void _nativeClassInit(); static { _nativeClassInit(); } // C function void glActiveTexture ( GLenum texture ) public static native void glActiveTexture( int texture ); // C function void glAttachShader ( GLuint program, GLuint shader ) public static native void glAttachShader( int program, int shader ); // C function void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) public static native void glBindAttribLocation( int program, int index, String name ); // C function void glBindBuffer ( GLenum target, GLuint buffer ) public static native void glBindBuffer( int target, int buffer ); // C function void glBindFramebuffer ( GLenum target, GLuint framebuffer ) public static native void glBindFramebuffer( int target, int framebuffer ); // C function void glBindRenderbuffer ( GLenum target, GLuint renderbuffer ) public static native void glBindRenderbuffer( int target, int renderbuffer ); // C function void glBindTexture ( GLenum target, GLuint texture ) public static native void glBindTexture( int target, int texture ); // C function void glBlendColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) public static native void glBlendColor( float red, float green, float blue, float alpha ); // C function void glBlendEquation ( GLenum mode ) public static native void glBlendEquation( int mode ); // C function void glBlendEquationSeparate ( GLenum modeRGB, GLenum modeAlpha ) public static native void glBlendEquationSeparate( int modeRGB, int modeAlpha ); // C function void glBlendFunc ( GLenum sfactor, GLenum dfactor ) public static native void glBlendFunc( int sfactor, int dfactor ); // C function void glBlendFuncSeparate ( GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha ) public static native void glBlendFuncSeparate( int srcRGB, int dstRGB, int srcAlpha, int dstAlpha ); // C function void glBufferData ( GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage ) public static native void glBufferData( int target, int size, java.nio.Buffer data, int usage ); // C function void glBufferSubData ( GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data ) public static native void glBufferSubData( int target, int offset, int size, java.nio.Buffer data ); // C function GLenum glCheckFramebufferStatus ( GLenum target ) public static native int glCheckFramebufferStatus( int target ); // C function void glClear ( GLbitfield mask ) public static native void glClear( int mask ); // C function void glClearColor ( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) public static native void glClearColor( float red, float green, float blue, float alpha ); // C function void glClearDepthf ( GLclampf depth ) public static native void glClearDepthf( float depth ); // C function void glClearStencil ( GLint s ) public static native void glClearStencil( int s ); // C function void glColorMask ( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) public static native void glColorMask( boolean red, boolean green, boolean blue, boolean alpha ); // C function void glCompileShader ( GLuint shader ) public static native void glCompileShader( int shader ); // C function void glCompressedTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data ) public static native void glCompressedTexImage2D( int target, int level, int internalformat, int width, int height, int border, int imageSize, java.nio.Buffer data ); // C function void glCompressedTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data ) public static native void glCompressedTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, java.nio.Buffer data ); // C function void glCopyTexImage2D ( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) public static native void glCopyTexImage2D( int target, int level, int internalformat, int x, int y, int width, int height, int border ); // C function void glCopyTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) public static native void glCopyTexSubImage2D( int target, int level, int xoffset, int yoffset, int x, int y, int width, int height ); // C function GLuint glCreateProgram ( void ) public static native int glCreateProgram( ); // C function GLuint glCreateShader ( GLenum type ) public static native int glCreateShader( int type ); // C function void glCullFace ( GLenum mode ) public static native void glCullFace( int mode ); // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) public static native void glDeleteBuffers( int n, int[] buffers, int offset ); // C function void glDeleteBuffers ( GLsizei n, const GLuint *buffers ) public static native void glDeleteBuffers( int n, java.nio.IntBuffer buffers ); // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) public static native void glDeleteFramebuffers( int n, int[] framebuffers, int offset ); // C function void glDeleteFramebuffers ( GLsizei n, const GLuint *framebuffers ) public static native void glDeleteFramebuffers( int n, java.nio.IntBuffer framebuffers ); // C function void glDeleteProgram ( GLuint program ) public static native void glDeleteProgram( int program ); // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) public static native void glDeleteRenderbuffers( int n, int[] renderbuffers, int offset ); // C function void glDeleteRenderbuffers ( GLsizei n, const GLuint *renderbuffers ) public static native void glDeleteRenderbuffers( int n, java.nio.IntBuffer renderbuffers ); // C function void glDeleteShader ( GLuint shader ) public static native void glDeleteShader( int shader ); // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) public static native void glDeleteTextures( int n, int[] textures, int offset ); // C function void glDeleteTextures ( GLsizei n, const GLuint *textures ) public static native void glDeleteTextures( int n, java.nio.IntBuffer textures ); // C function void glDepthFunc ( GLenum func ) public static native void glDepthFunc( int func ); // C function void glDepthMask ( GLboolean flag ) public static native void glDepthMask( boolean flag ); // C function void glDepthRangef ( GLclampf zNear, GLclampf zFar ) public static native void glDepthRangef( float zNear, float zFar ); // C function void glDetachShader ( GLuint program, GLuint shader ) public static native void glDetachShader( int program, int shader ); // C function void glDisable ( GLenum cap ) public static native void glDisable( int cap ); // C function void glDisableVertexAttribArray ( GLuint index ) public static native void glDisableVertexAttribArray( int index ); // C function void glDrawArrays ( GLenum mode, GLint first, GLsizei count ) public static native void glDrawArrays( int mode, int first, int count ); // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, GLint offset ) public static native void glDrawElements( int mode, int count, int type, int offset ); // C function void glDrawElements ( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ) public static native void glDrawElements( int mode, int count, int type, java.nio.Buffer indices ); // C function void glEnable ( GLenum cap ) public static native void glEnable( int cap ); // C function void glEnableVertexAttribArray ( GLuint index ) public static native void glEnableVertexAttribArray( int index ); // C function void glFinish ( void ) public static native void glFinish( ); // C function void glFlush ( void ) public static native void glFlush( ); // C function void glFramebufferRenderbuffer ( GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer ) public static native void glFramebufferRenderbuffer( int target, int attachment, int renderbuffertarget, int renderbuffer ); // C function void glFramebufferTexture2D ( GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level ) public static native void glFramebufferTexture2D( int target, int attachment, int textarget, int texture, int level ); // C function void glFrontFace ( GLenum mode ) public static native void glFrontFace( int mode ); // C function void glGenBuffers ( GLsizei n, GLuint *buffers ) public static native void glGenBuffers( int n, int[] buffers, int offset ); // C function void glGenBuffers ( GLsizei n, GLuint *buffers ) public static native void glGenBuffers( int n, java.nio.IntBuffer buffers ); // C function void glGenerateMipmap ( GLenum target ) public static native void glGenerateMipmap( int target ); // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) public static native void glGenFramebuffers( int n, int[] framebuffers, int offset ); // C function void glGenFramebuffers ( GLsizei n, GLuint *framebuffers ) public static native void glGenFramebuffers( int n, java.nio.IntBuffer framebuffers ); // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) public static native void glGenRenderbuffers( int n, int[] renderbuffers, int offset ); // C function void glGenRenderbuffers ( GLsizei n, GLuint *renderbuffers ) public static native void glGenRenderbuffers( int n, java.nio.IntBuffer renderbuffers ); // C function void glGenTextures ( GLsizei n, GLuint *textures ) public static native void glGenTextures( int n, int[] textures, int offset ); // C function void glGenTextures ( GLsizei n, GLuint *textures ) public static native void glGenTextures( int n, java.nio.IntBuffer textures ); // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) public static native void glGetActiveAttrib( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ); // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) /** @hide Method is broken, but used to be public (b/6006380) */ public static native void glGetActiveAttrib( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ); // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) public static native String glGetActiveAttrib( int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset ); // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) public static native String glGetActiveAttrib( int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type ); // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) public static native void glGetActiveUniform( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ); // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) /** @hide Method is broken, but used to be public (b/6006380) */ public static native void glGetActiveUniform( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ); // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) public static native String glGetActiveUniform( int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset ); // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) public static native String glGetActiveUniform( int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type ); // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) public static native void glGetAttachedShaders( int program, int maxcount, int[] count, int countOffset, int[] shaders, int shadersOffset ); // C function void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) public static native void glGetAttachedShaders( int program, int maxcount, java.nio.IntBuffer count, java.nio.IntBuffer shaders ); // C function GLint glGetAttribLocation ( GLuint program, const char *name ) public static native int glGetAttribLocation( int program, String name ); // C function void glGetBooleanv ( GLenum pname, GLboolean *params ) public static native void glGetBooleanv( int pname, boolean[] params, int offset ); // C function void glGetBooleanv ( GLenum pname, GLboolean *params ) public static native void glGetBooleanv( int pname, java.nio.IntBuffer params ); // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetBufferParameteriv( int target, int pname, int[] params, int offset ); // C function void glGetBufferParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetBufferParameteriv( int target, int pname, java.nio.IntBuffer params ); // C function GLenum glGetError ( void ) public static native int glGetError( ); // C function void glGetFloatv ( GLenum pname, GLfloat *params ) public static native void glGetFloatv( int pname, float[] params, int offset ); // C function void glGetFloatv ( GLenum pname, GLfloat *params ) public static native void glGetFloatv( int pname, java.nio.FloatBuffer params ); // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) public static native void glGetFramebufferAttachmentParameteriv( int target, int attachment, int pname, int[] params, int offset ); // C function void glGetFramebufferAttachmentParameteriv ( GLenum target, GLenum attachment, GLenum pname, GLint *params ) public static native void glGetFramebufferAttachmentParameteriv( int target, int attachment, int pname, java.nio.IntBuffer params ); // C function void glGetIntegerv ( GLenum pname, GLint *params ) public static native void glGetIntegerv( int pname, int[] params, int offset ); // C function void glGetIntegerv ( GLenum pname, GLint *params ) public static native void glGetIntegerv( int pname, java.nio.IntBuffer params ); // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) public static native void glGetProgramiv( int program, int pname, int[] params, int offset ); // C function void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) public static native void glGetProgramiv( int program, int pname, java.nio.IntBuffer params ); // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, // GLchar * infoLog); public static native String glGetProgramInfoLog( int program ); // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetRenderbufferParameteriv( int target, int pname, int[] params, int offset ); // C function void glGetRenderbufferParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetRenderbufferParameteriv( int target, int pname, java.nio.IntBuffer params ); // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) public static native void glGetShaderiv( int shader, int pname, int[] params, int offset ); // C function void glGetShaderiv ( GLuint shader, GLenum pname, GLint *params ) public static native void glGetShaderiv( int shader, int pname, java.nio.IntBuffer params ); // C function void glGetShaderInfoLog( GLuint shader, GLsizei maxLength, GLsizei * length, // GLchar * infoLog); public static native String glGetShaderInfoLog( int shader ); // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) public static native void glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ); // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) public static native void glGetShaderPrecisionFormat( int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision ); // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) public static native void glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ); // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) /** @hide Method is broken, but used to be public (b/6006380) */ public static native void glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ); // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) public static native String glGetShaderSource( int shader ); // C function const GLubyte * glGetString ( GLenum name ) public static native String glGetString( int name ); // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) public static native void glGetTexParameterfv( int target, int pname, float[] params, int offset ); // C function void glGetTexParameterfv ( GLenum target, GLenum pname, GLfloat *params ) public static native void glGetTexParameterfv( int target, int pname, java.nio.FloatBuffer params ); // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetTexParameteriv( int target, int pname, int[] params, int offset ); // C function void glGetTexParameteriv ( GLenum target, GLenum pname, GLint *params ) public static native void glGetTexParameteriv( int target, int pname, java.nio.IntBuffer params ); // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) public static native void glGetUniformfv( int program, int location, float[] params, int offset ); // C function void glGetUniformfv ( GLuint program, GLint location, GLfloat *params ) public static native void glGetUniformfv( int program, int location, java.nio.FloatBuffer params ); // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params ) public static native void glGetUniformiv( int program, int location, int[] params, int offset ); // C function void glGetUniformiv ( GLuint program, GLint location, GLint *params ) public static native void glGetUniformiv( int program, int location, java.nio.IntBuffer params ); // C function GLint glGetUniformLocation ( GLuint program, const char *name ) public static native int glGetUniformLocation( int program, String name ); // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) public static native void glGetVertexAttribfv( int index, int pname, float[] params, int offset ); // C function void glGetVertexAttribfv ( GLuint index, GLenum pname, GLfloat *params ) public static native void glGetVertexAttribfv( int index, int pname, java.nio.FloatBuffer params ); // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) public static native void glGetVertexAttribiv( int index, int pname, int[] params, int offset ); // C function void glGetVertexAttribiv ( GLuint index, GLenum pname, GLint *params ) public static native void glGetVertexAttribiv( int index, int pname, java.nio.IntBuffer params ); // C function void glHint ( GLenum target, GLenum mode ) public static native void glHint( int target, int mode ); // C function GLboolean glIsBuffer ( GLuint buffer ) public static native boolean glIsBuffer( int buffer ); // C function GLboolean glIsEnabled ( GLenum cap ) public static native boolean glIsEnabled( int cap ); // C function GLboolean glIsFramebuffer ( GLuint framebuffer ) public static native boolean glIsFramebuffer( int framebuffer ); // C function GLboolean glIsProgram ( GLuint program ) public static native boolean glIsProgram( int program ); // C function GLboolean glIsRenderbuffer ( GLuint renderbuffer ) public static native boolean glIsRenderbuffer( int renderbuffer ); // C function GLboolean glIsShader ( GLuint shader ) public static native boolean glIsShader( int shader ); // C function GLboolean glIsTexture ( GLuint texture ) public static native boolean glIsTexture( int texture ); // C function void glLineWidth ( GLfloat width ) public static native void glLineWidth( float width ); // C function void glLinkProgram ( GLuint program ) public static native void glLinkProgram( int program ); // C function void glPixelStorei ( GLenum pname, GLint param ) public static native void glPixelStorei( int pname, int param ); // C function void glPolygonOffset ( GLfloat factor, GLfloat units ) public static native void glPolygonOffset( float factor, float units ); // C function void glReadPixels ( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) public static native void glReadPixels( int x, int y, int width, int height, int format, int type, java.nio.Buffer pixels ); // C function void glReleaseShaderCompiler ( void ) public static native void glReleaseShaderCompiler( ); // C function void glRenderbufferStorage ( GLenum target, GLenum internalformat, GLsizei width, GLsizei height ) public static native void glRenderbufferStorage( int target, int internalformat, int width, int height ); // C function void glSampleCoverage ( GLclampf value, GLboolean invert ) public static native void glSampleCoverage( float value, boolean invert ); // C function void glScissor ( GLint x, GLint y, GLsizei width, GLsizei height ) public static native void glScissor( int x, int y, int width, int height ); // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) public static native void glShaderBinary( int n, int[] shaders, int offset, int binaryformat, java.nio.Buffer binary, int length ); // C function void glShaderBinary ( GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length ) public static native void glShaderBinary( int n, java.nio.IntBuffer shaders, int binaryformat, java.nio.Buffer binary, int length ); // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) public static native void glShaderSource( int shader, String string ); // C function void glStencilFunc ( GLenum func, GLint ref, GLuint mask ) public static native void glStencilFunc( int func, int ref, int mask ); // C function void glStencilFuncSeparate ( GLenum face, GLenum func, GLint ref, GLuint mask ) public static native void glStencilFuncSeparate( int face, int func, int ref, int mask ); // C function void glStencilMask ( GLuint mask ) public static native void glStencilMask( int mask ); // C function void glStencilMaskSeparate ( GLenum face, GLuint mask ) public static native void glStencilMaskSeparate( int face, int mask ); // C function void glStencilOp ( GLenum fail, GLenum zfail, GLenum zpass ) public static native void glStencilOp( int fail, int zfail, int zpass ); // C function void glStencilOpSeparate ( GLenum face, GLenum fail, GLenum zfail, GLenum zpass ) public static native void glStencilOpSeparate( int face, int fail, int zfail, int zpass ); // C function void glTexImage2D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) public static native void glTexImage2D( int target, int level, int internalformat, int width, int height, int border, int format, int type, java.nio.Buffer pixels ); // C function void glTexParameterf ( GLenum target, GLenum pname, GLfloat param ) public static native void glTexParameterf( int target, int pname, float param ); // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) public static native void glTexParameterfv( int target, int pname, float[] params, int offset ); // C function void glTexParameterfv ( GLenum target, GLenum pname, const GLfloat *params ) public static native void glTexParameterfv( int target, int pname, java.nio.FloatBuffer params ); // C function void glTexParameteri ( GLenum target, GLenum pname, GLint param ) public static native void glTexParameteri( int target, int pname, int param ); // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) public static native void glTexParameteriv( int target, int pname, int[] params, int offset ); // C function void glTexParameteriv ( GLenum target, GLenum pname, const GLint *params ) public static native void glTexParameteriv( int target, int pname, java.nio.IntBuffer params ); // C function void glTexSubImage2D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ) public static native void glTexSubImage2D( int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, java.nio.Buffer pixels ); // C function void glUniform1f ( GLint location, GLfloat x ) public static native void glUniform1f( int location, float x ); // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) public static native void glUniform1fv( int location, int count, float[] v, int offset ); // C function void glUniform1fv ( GLint location, GLsizei count, const GLfloat *v ) public static native void glUniform1fv( int location, int count, java.nio.FloatBuffer v ); // C function void glUniform1i ( GLint location, GLint x ) public static native void glUniform1i( int location, int x ); // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) public static native void glUniform1iv( int location, int count, int[] v, int offset ); // C function void glUniform1iv ( GLint location, GLsizei count, const GLint *v ) public static native void glUniform1iv( int location, int count, java.nio.IntBuffer v ); // C function void glUniform2f ( GLint location, GLfloat x, GLfloat y ) public static native void glUniform2f( int location, float x, float y ); // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) public static native void glUniform2fv( int location, int count, float[] v, int offset ); // C function void glUniform2fv ( GLint location, GLsizei count, const GLfloat *v ) public static native void glUniform2fv( int location, int count, java.nio.FloatBuffer v ); // C function void glUniform2i ( GLint location, GLint x, GLint y ) public static native void glUniform2i( int location, int x, int y ); // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) public static native void glUniform2iv( int location, int count, int[] v, int offset ); // C function void glUniform2iv ( GLint location, GLsizei count, const GLint *v ) public static native void glUniform2iv( int location, int count, java.nio.IntBuffer v ); // C function void glUniform3f ( GLint location, GLfloat x, GLfloat y, GLfloat z ) public static native void glUniform3f( int location, float x, float y, float z ); // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) public static native void glUniform3fv( int location, int count, float[] v, int offset ); // C function void glUniform3fv ( GLint location, GLsizei count, const GLfloat *v ) public static native void glUniform3fv( int location, int count, java.nio.FloatBuffer v ); // C function void glUniform3i ( GLint location, GLint x, GLint y, GLint z ) public static native void glUniform3i( int location, int x, int y, int z ); // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) public static native void glUniform3iv( int location, int count, int[] v, int offset ); // C function void glUniform3iv ( GLint location, GLsizei count, const GLint *v ) public static native void glUniform3iv( int location, int count, java.nio.IntBuffer v ); // C function void glUniform4f ( GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) public static native void glUniform4f( int location, float x, float y, float z, float w ); // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) public static native void glUniform4fv( int location, int count, float[] v, int offset ); // C function void glUniform4fv ( GLint location, GLsizei count, const GLfloat *v ) public static native void glUniform4fv( int location, int count, java.nio.FloatBuffer v ); // C function void glUniform4i ( GLint location, GLint x, GLint y, GLint z, GLint w ) public static native void glUniform4i( int location, int x, int y, int z, int w ); // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) public static native void glUniform4iv( int location, int count, int[] v, int offset ); // C function void glUniform4iv ( GLint location, GLsizei count, const GLint *v ) public static native void glUniform4iv( int location, int count, java.nio.IntBuffer v ); // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix2fv( int location, int count, boolean transpose, float[] value, int offset ); // C function void glUniformMatrix2fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix2fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix3fv( int location, int count, boolean transpose, float[] value, int offset ); // C function void glUniformMatrix3fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix3fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix4fv( int location, int count, boolean transpose, float[] value, int offset ); // C function void glUniformMatrix4fv ( GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) public static native void glUniformMatrix4fv( int location, int count, boolean transpose, java.nio.FloatBuffer value ); // C function void glUseProgram ( GLuint program ) public static native void glUseProgram( int program ); // C function void glValidateProgram ( GLuint program ) public static native void glValidateProgram( int program ); // C function void glVertexAttrib1f ( GLuint indx, GLfloat x ) public static native void glVertexAttrib1f( int indx, float x ); // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) public static native void glVertexAttrib1fv( int indx, float[] values, int offset ); // C function void glVertexAttrib1fv ( GLuint indx, const GLfloat *values ) public static native void glVertexAttrib1fv( int indx, java.nio.FloatBuffer values ); // C function void glVertexAttrib2f ( GLuint indx, GLfloat x, GLfloat y ) public static native void glVertexAttrib2f( int indx, float x, float y ); // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) public static native void glVertexAttrib2fv( int indx, float[] values, int offset ); // C function void glVertexAttrib2fv ( GLuint indx, const GLfloat *values ) public static native void glVertexAttrib2fv( int indx, java.nio.FloatBuffer values ); // C function void glVertexAttrib3f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z ) public static native void glVertexAttrib3f( int indx, float x, float y, float z ); // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) public static native void glVertexAttrib3fv( int indx, float[] values, int offset ); // C function void glVertexAttrib3fv ( GLuint indx, const GLfloat *values ) public static native void glVertexAttrib3fv( int indx, java.nio.FloatBuffer values ); // C function void glVertexAttrib4f ( GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) public static native void glVertexAttrib4f( int indx, float x, float y, float z, float w ); // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) public static native void glVertexAttrib4fv( int indx, float[] values, int offset ); // C function void glVertexAttrib4fv ( GLuint indx, const GLfloat *values ) public static native void glVertexAttrib4fv( int indx, java.nio.FloatBuffer values ); // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLint offset ) public static native void glVertexAttribPointer( int indx, int size, int type, boolean normalized, int stride, int offset ); // C function void glVertexAttribPointer ( GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr ) private static native void glVertexAttribPointerBounds( int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer ptr, int remaining ); public static void glVertexAttribPointer( int indx, int size, int type, boolean normalized, int stride, java.nio.Buffer ptr ) { glVertexAttribPointerBounds( indx, size, type, normalized, stride, ptr, ptr.remaining() ); } // C function void glViewport ( GLint x, GLint y, GLsizei width, GLsizei height ) public static native void glViewport( int x, int y, int width, int height ); }