Searched defs:FragmentOutput (Results 1 - 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp89 struct FragmentOutput struct in namespace:sglr::pdec
91 FragmentOutput (rr::GenericVecType type_) : type(type_) { } function in struct:sglr::pdec::FragmentOutput
153 ShaderProgramDeclaration& operator<< (const FragmentOutput&);
175 std::vector<FragmentOutput> m_fragmentOutputs;
/external/deqp/modules/gles3/functional/
H A Des3fFragmentOutputTests.cpp93 struct FragmentOutput struct in namespace:deqp::gles3::Functional
95 FragmentOutput (void) function in struct:deqp::gles3::Functional::FragmentOutput
103 FragmentOutput (glu::DataType type_, glu::Precision precision_, int location_, int arrayLength_ = 0) function in struct:deqp::gles3::Functional::FragmentOutput
119 vector<FragmentOutput> outputs;
121 OutputVec& operator<< (const FragmentOutput& output)
127 vector<FragmentOutput> toVec (void) const
136 FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs);
148 vector<FragmentOutput> m_outputs;
155 FragmentOutputCase::FragmentOutputCase (Context& context, const char* name, const char* desc, const vector<BufferSpec>& fboSpec, const vector<FragmentOutput>& outputs)
169 static glu::ShaderProgram* createProgram (const glu::RenderContext& context, const vector<FragmentOutput>
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